Sorry about posting but people stopped looking at my old thread (Probrably because so many replies... I guess
)
CURRENT ABILITIES
CURRENT ITEMS
Im looking for some ideas like this... nothing impossible but nothing generic. The hero classes I have are listed below, match abilities to them please and thank you
HERO CLASSES
CURRENT ABILITIES
Code:
•Frostbolt - Fires a frosty missle at a target, when it strike it will deal 12 damage and freeze the target for 3 seconds.
•Healing Touch - Heals a target friendly unit for 25 damage. Has a 2 second casting time. Able to target self
•Plunder - Stuns an enemy for 3 seconds and steal 3-10 gold from the unit.
•Holy Bolt - Fires a holy missle at a target that can heal a friendly living unit for 30 hit points, or deal 15 damage to an enemy Undead unit.
•Precise Shot - Shoots a long ranged bowshot at a target, dealing 8 damage and stunning the target for 3 seconds.
•Activate Defend - Raises the Swordsmans shield increasing his armor by 2 but reducing his movement speed by 75%.
•Open Wounds - Deals 2 bonus damage per second and slows movement speed by 20%.
•Spiritual Guardian - Summons a Guardian to protect the Cleric, the Guardian deals 6 damage and lasts for 25 seconds.
CURRENT ITEMS
Code:
•Frozen Cloak of Intelligence: Gives +3 intelligence, and has a 15% chance to freeze an attacker for 3 seconds.
•Flaming Gauntlets of Strength: Gives +3 strength, has a 15% chance to deal 6 bonus fire damage on attack
•Electric boots of agility: Gives +3 Agility, has a 15% chance to increase attack speed of attacker by 30% for 5 seconds.
•Potion of minor/[none]/major Str/Agi/Int: Increases the str/agi/int of the hero by 3/5/8 when used. lasts 45 seconds.
Im looking for some ideas like this... nothing impossible but nothing generic. The hero classes I have are listed below, match abilities to them please and thank you
HERO CLASSES
Code:
•Druid - Able to transform into animals and cast healing abilities
•Marksman - Uses a bow for ranged attacks.. spells based on range and speed
•Swordsman - A footman who has Defend (Above)... Needs offensive abilities
•Paladin - Uses a hammer and shield, able to cast Holy Bolt (Above) and Smite
•Knight - Using Captains model able to cast offensive spells
•Sorceress - Casts offensive spells that damage, slow and stun enemies
•Thief - Able to cast Plunder (Above) to steal gold, needs fast abilities
•Cleric - Main healer, can cast Healing Touch and Spiritual Guardian (above x2)


