RPG - Spells and Item Suggestions Requested! Keep Posting!
As some of you may know Im working on an RPG, and I have already made a few heroes, I kinda gave up on making them all be 'of the arctic' and 'glacial'... heres a list of some classes:
Class........Model..............Spell A............Spell B
Cleric........Chaplain..........Healing Touch..Spiritual Guardian
Druid.........Check my icon.Wolf Form........Rejuvination
Sorceress...Sorceress.......Frostbolt.........(Unknown)
Marksman...Archer(2).......(Unknown).......(Unknown)
Thief.........Warden(2)......Plunder...........Evasion
Paladin.......Lieutenant.....Holy Bolt.........Smite
Swordsman..Footman......Defend............(Unknown)
Knight.........Captain.......Open Wounds...(Unknown)
Those are the abilities i have come up with so far, I havent created any yet but thats next. A few notes, Healing Touch is holy light but melee, Frostbolt freezes the enemy (With that giant ice cube i was talking about), Plunder steals cash equal to the leve of the thief, and the agility and a small random value in a standard equation, Holy Bolt is pretty much like normal Holy Light used on undead, Defend decreases movement speed but adds armor (instead of reduction from ranged which was stupid), Open Wounds is Slow Poison but the poison art is human blood.
I need some ideas to fill in the blanks, and each class will have 3 abilities... The attribute system is customizable, each hero starts with 10 of each stat and each level gives 5 bonus stats, damage is increased every 4 intelligence, and agility does NOT increase armor (No idea why it would in the first place...)
Items can be about anything, potions, food, etc... just so long as i dont have to import alot but some if needed. Items should not just be like 'Shortsword' 'Longsword' they should be like 'Frosty Dagger (Frost)' and 'Earthwood Staff (+health)". I dont only want weapons I want anything that will make playing more fun
As some of you may know Im working on an RPG, and I have already made a few heroes, I kinda gave up on making them all be 'of the arctic' and 'glacial'... heres a list of some classes:
Class........Model..............Spell A............Spell B
Cleric........Chaplain..........Healing Touch..Spiritual Guardian
Druid.........Check my icon.Wolf Form........Rejuvination
Sorceress...Sorceress.......Frostbolt.........(Unknown)
Marksman...Archer(2).......(Unknown).......(Unknown)
Thief.........Warden(2)......Plunder...........Evasion
Paladin.......Lieutenant.....Holy Bolt.........Smite
Swordsman..Footman......Defend............(Unknown)
Knight.........Captain.......Open Wounds...(Unknown)
Those are the abilities i have come up with so far, I havent created any yet but thats next. A few notes, Healing Touch is holy light but melee, Frostbolt freezes the enemy (With that giant ice cube i was talking about), Plunder steals cash equal to the leve of the thief, and the agility and a small random value in a standard equation, Holy Bolt is pretty much like normal Holy Light used on undead, Defend decreases movement speed but adds armor (instead of reduction from ranged which was stupid), Open Wounds is Slow Poison but the poison art is human blood.
I need some ideas to fill in the blanks, and each class will have 3 abilities... The attribute system is customizable, each hero starts with 10 of each stat and each level gives 5 bonus stats, damage is increased every 4 intelligence, and agility does NOT increase armor (No idea why it would in the first place...)
Items can be about anything, potions, food, etc... just so long as i dont have to import alot but some if needed. Items should not just be like 'Shortsword' 'Longsword' they should be like 'Frosty Dagger (Frost)' and 'Earthwood Staff (+health)". I dont only want weapons I want anything that will make playing more fun


