RPG - Spells and Item Suggestion Request

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RPG - Spells and Item Suggestions Requested! Keep Posting!

As some of you may know Im working on an RPG, and I have already made a few heroes, I kinda gave up on making them all be 'of the arctic' and 'glacial'... heres a list of some classes:
Class........Model..............Spell A............Spell B
Cleric........Chaplain..........Healing Touch..Spiritual Guardian
Druid.........Check my icon.Wolf Form........Rejuvination
Sorceress...Sorceress.......Frostbolt.........(Unknown)
Marksman...Archer(2).......(Unknown).......(Unknown)
Thief.........Warden(2)......Plunder...........Evasion
Paladin.......Lieutenant.....Holy Bolt.........Smite
Swordsman..Footman......Defend............(Unknown)
Knight.........Captain.......Open Wounds...(Unknown)

Those are the abilities i have come up with so far, I havent created any yet but thats next. A few notes, Healing Touch is holy light but melee, Frostbolt freezes the enemy (With that giant ice cube i was talking about), Plunder steals cash equal to the leve of the thief, and the agility and a small random value in a standard equation, Holy Bolt is pretty much like normal Holy Light used on undead, Defend decreases movement speed but adds armor (instead of reduction from ranged which was stupid), Open Wounds is Slow Poison but the poison art is human blood.

I need some ideas to fill in the blanks, and each class will have 3 abilities... The attribute system is customizable, each hero starts with 10 of each stat and each level gives 5 bonus stats, damage is increased every 4 intelligence, and agility does NOT increase armor (No idea why it would in the first place...)

Items can be about anything, potions, food, etc... just so long as i dont have to import alot but some if needed. Items should not just be like 'Shortsword' 'Longsword' they should be like 'Frosty Dagger (Frost)' and 'Earthwood Staff (+health)". I dont only want weapons I want anything that will make playing more fun :)
 
Ideas.

For Marksman: Sniper.

Mess around with the storm bolt abillity increasing the range and changing the art, and you should have a nice long ranged stunning abillity.

For Sorceress: Icy Blows

When abillity is used temporarily gives the Sorceress phoenix fire but change the art to something frosty.

Items:

Frostbite Dagger: Gives a chance to freeze opponents but deals damage to self.
Amulet of Corruption: Sorta like the black arrow thingy but mess around with the icon and so on.
Warhammer X: gives a chance to deal area damage and stun target.
Pickpocket Gloves: Unit that holds this will steal gold from units that attack it.
Whirlwind Boots: When used, creates a whirlwind (Tornado Slow Aura) that slows down nearby units.
Helm of Darkness: When you hit units, their defense will be lowered.
 
How about for the archers abilities you could have Piercing Arrow, and Explosive Arrow.

PIERCING ARROW - a ranged version of Cleaving Attack, where the arrow goes through the initial target to hit ones behind it
EXPLOSIVE ARROW - an arrow with a knot of gunpowder on the end that explodes with AoE damage in an area causing fire damage (reduced armour)

WEAPONS
SHORTBOW OF NE'KEATH - Powerful bow with dark magic properties (Black Arrow)
GEM OF NE'KEATH - Powerful gem with dark magic properties (Vampiric Aura)
LONGBOW OF NE'KEATH - (combination of two above items, properties are both enhanced by 20%)

Just a few ideas, I hope they help!
 
Like the ideas but the names are a bit off... I also like the items but who is Ne'Keath? Lol ok looks like all the archer stuff is done how about the other heroes? :rolleyes:
 
PIERCING ARROW - a ranged version of Cleaving Attack, where the arrow goes through the initial target to hit ones behind it

You might want to change that to Vorpal Blades.

Lightning Blade: Gives a chance to increase attack speed greatly.

Armor of Orhja: Increases defense greatly but lowers speed.

Edit: For Swordsman

Concentrate: Pauses the swordsman for a few seconds, then raises his attack for a short time. Can be interupted.

For Knight.

Charge: The usual blink strike type.
 
Current Items, Abilities, Quests

CURRENT ABILITIES

Code:
|Cffffcc00F|rrostbolt - [|cffffcc00Level 1|r]
Fires a frosty missle at a target, when it strike it will deal 12 damage and freeze the target for 3 seconds.

Healing |cffffcc00T|rouch - [|cffffcc00Level 1|r]
Heals a target friendly unit for 25 damage. Has a 2 second casting time. Able to target self

Plunde|cffffcc00r|r - [|cffffcc00Level 1|r]
Stuns an enemy for 3 seconds and steal 3-10 gold from the unit.

Holy Bolt|cffffcc00t|r - [|cffffcc00Level 1|r]
Fires a holy missle at a target that can heal a friendly living unit for 30 hit points, or deal 15 damage to an enemy Undead unit.

Precise Sho|Cffffcc00t|r - [|Cffffcc00Level 1|r] (Sniper ty)
Shoots a long ranged bowshot at a target, dealing 8 damage and stunning the target for 3 seconds.

Activate |Cffffcc00D|refend - [|cffffcc00Level 1|r]
Raises the Swordsmans shield increasing his armor by 2 but reducing his movement speed by 75%.

Open Wounds - [|cffffcc00Level 1|r]
Deals 2 bonus damage per second and slows movement speed by 20%.

Spiritual |cffffcc00G|ruardian - [|cffffcc00Level 1|r]
Summons a Guardian to protect the Cleric, the Guardian deals 6 damage and lasts for 25 seconds.

CURRENT ITEMS

Code:
Frozen Cloak of Intelligence: Gives +3 intelligence, and has a 10% chance to freeze an attacker for 3 seconds.

Searing Gauntlets of Strength: Gives +3 strength, has a 10% chance to deal 6 bonus fire damage on attack

Electric boots of agility: Gives +3 Agility, has a 10% chance to increase attack speed of attacker by 30% for 5 seconds.

Potion of minor/[null]/major Str/Agi/Int: Increases the str/agi/int of the hero by 3/5/8 when used. lasts 45 seconds.
 
Ne'Keath is some guy i made up. The name isnt nescasery (spelt wrong) at all. I just wrote the first what came to my head!
 
Names arent important as items... mainly because the only human boss will be the final boss, the rest will be creatures like Frozen Dragon Guardian and stuff... there wont be gods or anything...

(bump)
 
I still need ideas for my RPG, Spell ideas, and some items... not all items have to be weapons some can be potions that do stuff to you like enhance your strength for 30 seconds... :rolleyes: bump
 
Try to make a "Strength Potion" , make a dummy ability with no icon that can't be learned and that gives the hero XXX Strength

Code:
E: A unit Uses an item                                                                 

C: ( ITEM BEING MANIPULATED) Equal to Strength Potion                         
A: Add (ABILITY) to (HERO MANIPULATING ITEM) 
A2: Wait XXX Seconds (duration of the potion)
A3: Remove (ABILITY) from (HERO MANIPULATING ITEM)
 
Hehe sorry if i wasnt clear enough, "not all items have to be weapons some can be potions that do stuff to you like enhance your strength for 30 seconds..." that was an example i already have 3 different str/agi/int potions (+2, +5, +8) for 45 seconds each... But thnx anyways :D

Need ideas for special items like that, that noone has seen in warcraft that isnt impossible to do

EDIT: Also i used 3 spell variables so they can stack up to 5 times, with 5 players thats a total array of 45 (15 each str/agi/int)... but its still easy to do :)
 
Ill be editing my third post to show abilities, items etc that i have done/working on to keep you informed... In the meanwhile i need more suggestions please :shades:
 
heres an item for you.

Sun orb- when used it sends out a brightlight stunning enemys for 10 seconds.
 
are u having recipies in this RPG?

here r some more ideas that DONT have recipes

>bracer of the sun - increased attack at day
>bracer of the moon - increased defence at night
>vortex claws - teleports user short distance and increases attack for 2 seconds (like a quick attack)
>potion of trollinity - turns the user into a troll-like form of themselves, with stronger attack, more hp and spell immunity
>potion of time - slows down time for 10 seconds for all but the user

Hope these help!
 
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