Arcane
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- Reaction score
- 87
How are most RPGs like, do they just have a fixed path for the characters? How do they make it so that people would want to play it after they beat it once? I've planned a list of quests but it's just a fixed path the characters walk over and over again, (not counting the ending quest, which is, sort of like NOTD) Is that how most RPGs are like? The better Rpgs, how do they do it? (I've never really had time to dl before I get booted.
so I don't know what rpgs like, FFF or COT are like)


