Dan
The New Helper.Net gives me great Anxiety... o.O;;
- Reaction score
- 160
I want to know what you guys think about runes getting in the way of the original feel of a spell? In some cases, once you can rune a spell it will always be better than it's original form... and the animations can be drastically different. Something like "companion" on a DH, for example, starts off as a raven. Each rune changes the type of animal that is summoned, but in addition, grants extra powers to that companion that the base spell does not provide.
Several spells do not see many graphical changes and are fun to rune in different ways, but there are still a few that have a cool feel in their original form. What do you guys think about this issue? I feel like the rune system is the most amazing and innovative thing that they are doing with Diablo 3, but I see this small point as something of a failure in a near perfect system.
Obviously, the graphics come secondarily to playability in any game really, and this is pretty much a non-issue, but it does seem counter intuitive to game designers spending time on the base spell animations.
Several spells do not see many graphical changes and are fun to rune in different ways, but there are still a few that have a cool feel in their original form. What do you guys think about this issue? I feel like the rune system is the most amazing and innovative thing that they are doing with Diablo 3, but I see this small point as something of a failure in a near perfect system.
Obviously, the graphics come secondarily to playability in any game really, and this is pretty much a non-issue, but it does seem counter intuitive to game designers spending time on the base spell animations.