Ryoko's First Model

SD_Ryoko

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From the left, the Sorceress, Lich and Demon Hunter make their debut with this dazzling sheild. Featuring gold lined ages and a golden stallion crest.
 

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Looks really nice, but I don't see how the DH could hold a Shield when he has a huge blade in each hand already.

Other than that.. great job. Could look nice on a Footman based unit.
 
nicccccce

still about the deamon hunter.........
lol
not bad
 
Nice.

Now if only my bloody banshee could be finished. Dang thing doesn't like to extrude or bevel without putting up a fight :o

W00t, now it's done. Just have to go through that evil process :D
 
wow that's pretty good, and what are you all talking about not being able to have the shield AND the blade in one hand

You can CLEARLY tell that the shield is superglued onto the blade, he is not actually holding it
 
Ryoko, how did you get that exported as an mdx? I'd like to know how, since this bloody thing refuses to work.
 
I already posted on your thread Rinpun about that. Ryoko, would you mind uploading that sheild? I would like to use it in my map because it looks very good.
 
The quality of this model, especially considering your inexperience, is amazing.

How do you make models? Please teach me.
 
Gmax is probably the best. It is free and about the same as 3dsmax which offers very few extra features. You can get Gmax at www.discreet.com. Alot of people start out by converting the already .mdx mdoels into .mdl and then open them in gmax.
 
Heh, they are not telling you the real truth about how hard this is.


-Get GMAX.
-Create you model, or import one and alter it.
-MDX importer script from WC3Campaigns.com forums
-Then create a skin.
-Then import that, and adjust each vertex of the model to map to the skin (UVW Unwrapping).
-Export to MDL using Dex script, also from WC3Campaigns forums. Copy to a text file.
-Manuall edit the MDL and add in your own materials and skin.
-Open with Warcraft 3 File Converter, by Yogbul (or w/e).

Then import into world editor.

You have no idea how long that sheild took to make.

I have two major cad platforms here at work, I have been doing modelling for 8 years now, and heres my final opinion.

GMAX interface is hard to use; its functionality is poor; Its menu's are confusing, the help is not very usefull, and you have to figure out 90% of it on your own.
  • MDX Import doesn't do animations, even though it says it does.
  • MDX import brings in the texture map, but doesn't save it. Even altering a small existing model, you have to totally retexture it.
  • MDX Export doesn't do textures and materials, you have to learn to do them by hand (3 hours to make mine work with team colros.)
  • The people who wrote the import / exports are no longer around for support, or updates.
  • GMAX doesn't do any major formats, VRML, X_T, SAT, ACIS, etcetera. It does one foreign format.... and odly, thats not 3DS max.
 
www.wc3campaigns.com has extensive tutoials on modelling. Ryoko is right, Gmax is very hard to use and I would not use it to make quick models as they will look very poor. Mostpeople have years f experience with it and it's only for the long run. I am still, working on my first model which has been over 3 months. Also, Ryoko where can I downlaod that sheild?
 
Man, looks awesome. Still, how can I get mine to actually work? It doesn't cooperate, man.
 
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