Save/Load Not Saving/Loading Abilities

Fire-Wolf

S.P.D Smoke Pot Daily, Legalize It!
Reaction score
54
Ok the title explains the problem, but i have yet to find the solution. I need to save abilities for my rpg, because what is an rpg without abilities? Im using AceHart's save/load system. When I save, it works fine. Then the next time i try to load, the abilities don't load. Everything else works perfectly, except abilities. You gain abilities through triggers not by learning them. Here are the triggers:

Save:
Trigger:
  • SaveLoad Save All
    • Events
      • Player - Player 1 (Red) types a chat message containing -save as An exact match
      • Player - Player 2 (Blue) types a chat message containing -save as An exact match
      • Player - Player 3 (Teal) types a chat message containing -save as An exact match
      • Player - Player 4 (Purple) types a chat message containing -save as An exact match
      • Player - Player 5 (Yellow) types a chat message containing -save as An exact match
      • Player - Player 6 (Orange) types a chat message containing -save as An exact match
      • Player - Player 7 (Green) types a chat message containing -save as An exact match
      • Player - Player 8 (Pink) types a chat message containing -save as An exact match
      • Player - Player 9 (Gray) types a chat message containing -save as An exact match
      • Player - Player 10 (Light Blue) types a chat message containing -save as An exact match
    • Conditions
    • Actions
      • -------- Prepare the save array with this player's Hero --------
      • Set SaveCount = 0
      • -------- Player's Gold --------
      • Set SaveCount = (SaveCount + 1)
      • Set Save[SaveCount] = ((Triggering player) Current gold)
      • -------- Player's Lumber --------
      • Set SaveCount = (SaveCount + 1)
      • Set Save[SaveCount] = ((Triggering player) Current lumber)
      • -------- Take all Heroes --------
      • Set UnitGroup = (Units owned by (Triggering player))
      • Set SaveCount = (SaveCount + 1)
      • Set Save[SaveCount] = (Number of units in UnitGroup)
      • Unit Group - Pick every unit in UnitGroup and do (Actions)
        • Loop - Actions
          • -------- Save the Hero --------
          • Set SaveCount = (SaveCount + 1)
          • Set TempUnit = (Picked unit)
          • Custom script: set udg_Save[udg_SaveCount] = SaveLoad_Unit2Integer( udg_TempUnit )
          • -------- Hero Experience --------
          • Set SaveCount = (SaveCount + 1)
          • Set Save[SaveCount] = (Hero experience of (Picked unit))
          • -------- Ability --------
          • -------- Hero Experience --------
          • Set SaveCount = (SaveCount + 1)
          • Set Save[SaveCount] = (Strength of (Picked unit) (Exclude bonuses))
          • -------- Hero Experience --------
          • Set SaveCount = (SaveCount + 1)
          • Set Save[SaveCount] = (Agility of (Picked unit) (Exclude bonuses))
          • -------- Hero Experience --------
          • Set SaveCount = (SaveCount + 1)
          • Set Save[SaveCount] = (Intelligence of (Picked unit) (Exclude bonuses))
          • -------- How many items does he carry --------
          • Set SaveCount = (SaveCount + 1)
          • Set Save[SaveCount] = (Number of items carried by (Picked unit))
          • -------- Add all items --------
          • For each (Integer A) from 1 to 6, do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • ((Item carried by (Picked unit) in slot (Integer A)) is owned) Equal to True
                • Then - Actions
                  • -------- The actual item --------
                  • Set SaveCount = (SaveCount + 1)
                  • Set TempItem = (Item carried by (Picked unit) in slot (Integer A))
                  • Custom script: set udg_Save[udg_SaveCount] = SaveLoad_Item2Integer( udg_TempItem )
                  • -------- The number of charges it has --------
                  • Set SaveCount = (SaveCount + 1)
                  • Set Save[SaveCount] = (Charges remaining in (Item carried by (Picked unit) in slot (Integer A)))
                • Else - Actions
          • For each (Integer B) from 1 to SaveLoad_Abilities_LastIndex, do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Level of SaveLoad_Abilities[(Integer B)] for (Picked unit)) Greater than 0
                • Then - Actions
                  • -------- The actual ability --------
                  • Set SaveCount = (SaveCount + 1)
                  • Set Save[SaveCount] = (Integer B)
                  • -------- Its level --------
                  • Set SaveCount = (SaveCount + 1)
                  • Set Save[SaveCount] = (Level of SaveLoad_Abilities[(Integer B)] for (Picked unit))
                • Else - Actions
          • -------- Add all abilities --------
      • -------- Turn values into code --------
      • Custom script: set udg_Code = SaveLoad_Encode()
      • -------- Show code to player --------
      • Quest - Display to (Player group((Triggering player))) the Secret message: Your code:
      • Game - Display to (Player group((Triggering player))) for 60.00 seconds the text: (Code + |cffffba0eThis Code is Case Sensitive! Press F9 if you need help on saving and loading.)

Load:
Trigger:
  • SaveLoad Load All
    • Events
      • Player - Player 1 (Red) types a chat message containing -load as A substring
      • Player - Player 2 (Blue) types a chat message containing -load as A substring
      • Player - Player 3 (Teal) types a chat message containing -load as A substring
      • Player - Player 4 (Purple) types a chat message containing -load as A substring
      • Player - Player 5 (Yellow) types a chat message containing -load as A substring
      • Player - Player 6 (Orange) types a chat message containing -load as A substring
      • Player - Player 7 (Green) types a chat message containing -load as A substring
      • Player - Player 8 (Pink) types a chat message containing -load as A substring
      • Player - Player 9 (Gray) types a chat message containing -load as A substring
      • Player - Player 10 (Light Blue) types a chat message containing -load as A substring
    • Conditions
      • (Number of units in (Units owned by (Triggering player))) Equal to 0
      • (Substring((Entered chat string), 1, 6)) Equal to (Matched chat string)
      • (Length of (Entered chat string)) Greater than 6
    • Actions
      • -------- Try to decode what was typed --------
      • Set Code = (Substring((Entered chat string), 7, (Length of (Entered chat string))))
      • Custom script: set udg_Validate = SaveLoad_Decode( udg_Code )
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Validate Equal to False
        • Then - Actions
          • -------- Invalid code --------
          • Game - Display to (Player group((Triggering player))) the text: There's some error ...
          • Skip remaining actions
        • Else - Actions
      • -------- It worked, let's do something with it --------
      • Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
        • Loop - Actions
          • Unit - Remove (Picked unit) from the game
      • -------- Restore Gold --------
      • Set SaveCount = 1
      • Player - Set (Triggering player) Current gold to Save[SaveCount]
      • -------- Restore Lumber --------
      • Set SaveCount = (SaveCount + 1)
      • Player - Set (Triggering player) Current lumber to Save[SaveCount]
      • -------- For "number of Heroes", do --------
      • Set SaveCount = (SaveCount + 1)
      • For each (Integer B) from 1 to Save[SaveCount], do (Actions)
        • Loop - Actions
          • -------- Restore Hero --------
          • Set SaveCount = (SaveCount + 1)
          • Custom script: set udg_TempUnitType = SaveLoad_Integer2Unit(udg_Save[udg_SaveCount])
          • Unit - Create 1 TempUnitType for (Triggering player) at (Center of Region 000 <gen>) facing Default building facing degrees
          • Camera - Pan camera for (Triggering player) to (Center of Region 000 <gen>) over 1.00 seconds
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Last created unit) is A Hero) Equal to True
            • Then - Actions
              • Set Player[(Player number of (Triggering player))] = (Last created unit)
              • Set Unit = (Last created unit)
            • Else - Actions
              • Set Companion = (Last created unit)
              • Custom script: call SetCompanion(udg_Unit, udg_Companion)
          • -------- Set Experience --------
          • Set SaveCount = (SaveCount + 1)
          • Hero - Set (Last created unit) experience to Save[SaveCount], Hide level-up graphics
          • Set PlayerLvl[(Player number of (Triggering player))] = (Hero level of (Last created unit))
          • Set HasGuy[(Player number of (Triggering player))] = True
          • -------- Set Abilitys --------
          • -------- Set Experience --------
          • Set SaveCount = (SaveCount + 1)
          • Hero - Modify Strength of (Last created unit): Set to Save[SaveCount]
          • -------- Hero Experience --------
          • Set SaveCount = (SaveCount + 1)
          • Hero - Modify Agility of (Last created unit): Set to Save[SaveCount]
          • -------- Hero Experience --------
          • Set SaveCount = (SaveCount + 1)
          • Hero - Modify Intelligence of (Last created unit): Set to Save[SaveCount]
          • -------- Recreate all items --------
          • Set SaveCount = (SaveCount + 1)
          • For each (Integer A) from 1 to Save[SaveCount], do (Actions)
            • Loop - Actions
              • -------- The actual item --------
              • Set SaveCount = (SaveCount + 1)
              • Custom script: set udg_TempItemType = SaveLoad_Integer2Item(udg_Save[udg_SaveCount])
              • Hero - Create TempItemType and give it to (Last created unit)
              • -------- Number of charges --------
              • Set SaveCount = (SaveCount + 1)
              • Item - Set charges remaining in (Last created item) to Save[SaveCount]
          • For each (Integer SaveCount) from (SaveCount + 1) to TempInteger, do (Actions)
            • Loop - Actions
              • For each (Integer B) from 1 to Save[(SaveCount + 1)], do (Actions)
                • Loop - Actions
                  • Custom script: call UnitAddAbilityBJ( udg_SaveLoad_Abilities[ udg_Save[ udg_SaveCount ] ], GetLastCreatedUnit() )
              • Set SaveCount = (SaveCount + 1)

Edit: Sorry spoilers arn't working.
 

seansucks

New Member
Reaction score
0
i'm having this same problem actually.
how did you get the lumber and gold to not share the same number? i have it set up exactly like yours and the gold and the lumber load as the same number.

i sent acehart a message but i guess he doesn't reply to them. ;\
 

Fire-Wolf

S.P.D Smoke Pot Daily, Legalize It!
Reaction score
54
I don't get what you mean AceHart, do you mean the initial value of TempInteger?
And um.. It gets +1 added to it?
EDIT: Im using the way you saved abilities in your test map, only slightly modified to save triggered abilities.

EDIT: I got it to work!! It was because I forgot the setting of TempInteger! Thank you AceHart! +Rep!(Or not need to spread it around.)
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    So what it really is me trying to implement some kind of better site navigation not change the whole theme of the site
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air
  • The Helper The Helper:
    New dessert added to recipes Southern Pecan Praline Cake https://www.thehelper.net/threads/recipe-southern-pecan-praline-cake.193555/
  • The Helper The Helper:
    Another bot invasion 493 members online most of them bots that do not show up on stats
  • Varine Varine:
    I'm looking at a solid 378 guests, but 3 members. Of which two are me and VSNES. The third is unlisted, which makes me think its a ghost.
    +1
  • The Helper The Helper:
    Some members choose invisibility mode
    +1
  • The Helper The Helper:
    I bitch about Xenforo sometimes but it really is full featured you just have to really know what you are doing to get the most out of it.
  • The Helper The Helper:
    It is just not easy to fix styles and customize but it definitely can be done
  • The Helper The Helper:
    I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
  • Blackveiled Blackveiled:
    People love rep, lol
    +1
  • The Helper The Helper:
    The recipe today is Sloppy Joe Casserole - one of my faves LOL https://www.thehelper.net/threads/sloppy-joe-casserole-with-manwich.193585/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top