MissKerrigan
Active Member
- Reaction score
- 23
Hey,
I made 200 spawn unit triggers like this:
event: elapsed time is '30' game seconds
condition: none
action: create 1 'hydralisk' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'hydralisk' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'hydralisk' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'hydralisk' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'hydralisk' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'hydralisk' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'hydralisk' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'hydralisk' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'hydralisk' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'hydralisk' in 'spawn region' for player 8 facing no angels
Next trigger is:
event: elapsed time is '60' game seconds
condition: none
action: create 1 'marauder' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'marauder' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'marauder' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'marauder' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'marauder' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'marauder' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'marauder' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'marauder' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'marauder' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'marauder' in 'spawn region' for player 8 facing no angels
So I made 200 triggers like this increasing 30 seconds every trigger
Here's my problem:
I made 3 EXTRA regions, I called the regions now ; 'spawn 1' 'spawn 2' 'spawn 3' 'spawn 4'
meaning that 150 of this 200 triggers must spawn in region '2' '3' and '4', I placed the regions '2' '3' and '4' at other locations over the map
Is there a way I can do this fast? or do I have to change 150 triggers?
I mean, maybe there is some multicontrol to order 50 triggers to spawn in region b,c and d?
I just don't like to spend hours on a little thing
Does anybody know what I'm saying?
MissKerrigan
I made 200 spawn unit triggers like this:
event: elapsed time is '30' game seconds
condition: none
action: create 1 'hydralisk' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'hydralisk' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'hydralisk' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'hydralisk' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'hydralisk' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'hydralisk' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'hydralisk' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'hydralisk' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'hydralisk' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'hydralisk' in 'spawn region' for player 8 facing no angels
Next trigger is:
event: elapsed time is '60' game seconds
condition: none
action: create 1 'marauder' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'marauder' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'marauder' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'marauder' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'marauder' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'marauder' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'marauder' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'marauder' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'marauder' in 'spawn region' for player 8 facing no angels
action: wait 1 game seconds
action: create 1 'marauder' in 'spawn region' for player 8 facing no angels
So I made 200 triggers like this increasing 30 seconds every trigger
Here's my problem:
I made 3 EXTRA regions, I called the regions now ; 'spawn 1' 'spawn 2' 'spawn 3' 'spawn 4'
meaning that 150 of this 200 triggers must spawn in region '2' '3' and '4', I placed the regions '2' '3' and '4' at other locations over the map
Is there a way I can do this fast? or do I have to change 150 triggers?
I mean, maybe there is some multicontrol to order 50 triggers to spawn in region b,c and d?
I just don't like to spend hours on a little thing
Does anybody know what I'm saying?
MissKerrigan