System Scanner Verison 4.0

Miz

Administrator
Reaction score
424
Scanner Verison 4.0

Note: ScreenShots Coming Soon

I have found that There are more Swat games then there used to be.
So I have created a scanner. You may know these from movies with top secert areas where they put there eye or hand on a scanner.

There are 2 different type of Scanners

Scanner 1: The Normal Type which the Scanner appers for the player as a game message

Scanner 2: The New Type which the Scanner appers above the unit which is paused in the region

Notes:
You might want to make the gates Invulnerable if you are going to do this

Code:
Gates 1
    Events
        Map initialization
    Conditions
    Actions
        Destructible - Make Iron Gate (Vertical) 0000 <gen> Invulnerable

After Done Make a Circle of Power with a Region in it next to the Door

Scanner 1

Code:
Scanner V4
    Events
        Unit - A unit enters Region 000 <gen>
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Unit-type of (Triggering unit)) Not equal to Secuirty Gaurds
            Then - Actions
                Unit - Pause (Triggering unit)
                Unit - Make (Triggering unit) Invulnerable
                Game - Display to (All players) the text: Scanning Please Wai...
                Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 1 (Red))) for 2.00 seconds the text: |cffffcc00|||r|||||...
                Wait 2.00 seconds
                Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 1 (Red))) for 2.00 seconds the text: |cffffcc00|||||r|||...
                Wait 2.00 seconds
                Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 1 (Red))) for 2.00 seconds the text: |cffffcc00|||||||r|...
                Wait 2.00 seconds
                Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 1 (Red))) for 2.00 seconds the text: |cffffcc00|||||||||...
                Wait 2.00 seconds
                Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 1 (Red))) for 2.00 seconds the text: |cffffcc00|||||||||...
                Game - Display to (All players) the text: Scanning Completed
                Game - Display to (All players) the text: |cffff0000Access De...
                Unit - Unpause (Triggering unit)
                Unit - Make (Triggering unit) Vulnerable
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Unit-type of (Triggering unit)) Equal to Secuirty Gaurds
            Then - Actions
                Unit - Pause (Triggering unit)
                Unit - Make (Triggering unit) Invulnerable
                Game - Display to (All players) the text: Scanning Please Wai...
                Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 1 (Red))) for 2.00 seconds the text: |cffffcc00|||r|||||...
                Wait 2.00 seconds
                Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 1 (Red))) for 2.00 seconds the text: |cffffcc00|||||r|||...
                Wait 2.00 seconds
                Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 1 (Red))) for 2.00 seconds the text: |cffffcc00|||||||r|...
                Wait 2.00 seconds
                Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 1 (Red))) for 2.00 seconds the text: |cffffcc00|||||||||...
                Wait 2.00 seconds
                Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 1 (Red))) for 2.00 seconds the text: |cffffcc00|||||||||...
                Game - Display to (All players) the text: Scanning Completed
                Game - Display to (All players) the text: |cffff0000Access Ac...
                Unit - Unpause (Triggering unit)
                Unit - Make (Triggering unit) Vulnerable
                Destructible - Open Iron Gate (Vertical) 0000 <gen>
                Wait 7.00 seconds
                Destructible - Close Iron Gate (Vertical) 0000 <gen>
            Else - Actions
                Do nothing

Scanner 2

Code:
Scanner V4S
    Events
        Unit - A unit enters Region 000 <gen>
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Unit-type of (Triggering unit)) Equal to Secuirty Gaurds
            Then - Actions
                Unit - Pause (Triggering unit)
                Unit - Make (Triggering unit) Invulnerable
                Game - Display to (All players) the text: Scanning Please Wai...
                Floating Text - Create floating text that reads |cffffcc00| ||r | |... at (Center of Region 000 <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
                Floating Text - Change (Last created floating text): Disable permanence
                Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
                Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
                Wait 2.00 seconds
                Floating Text - Create floating text that reads |cffffcc00| | | ||r... at (Center of Region 000 <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
                Floating Text - Change (Last created floating text): Disable permanence
                Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
                Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
                Wait 2.00 seconds
                Floating Text - Create floating text that reads |cffffcc00| | | | |... at (Center of Region 000 <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
                Floating Text - Change (Last created floating text): Disable permanence
                Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
                Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
                Wait 2.00 seconds
                Floating Text - Create floating text that reads |cffffcc00| | | | |... at (Center of Region 000 <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
                Floating Text - Change (Last created floating text): Disable permanence
                Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
                Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
                Wait 2.00 seconds
                Floating Text - Create floating text that reads |cffffcc00| | | | |... at (Center of Region 000 <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
                Floating Text - Change (Last created floating text): Disable permanence
                Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
                Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
                Game - Display to (All players) the text: Scanning Completed
                Game - Display to (All players) the text: |cffff0000Access Ac...
                Unit - Unpause (Triggering unit)
                Unit - Make (Triggering unit) Vulnerable
                Destructible - Open Iron Gate (Vertical) 0000 <gen>
                Wait 7.00 seconds
                Destructible - Close Iron Gate (Vertical) 0000 <gen>
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Unit-type of (Triggering unit)) Not equal to Secuirty Gaurds
            Then - Actions
                Unit - Pause (Triggering unit)
                Unit - Make (Triggering unit) Invulnerable
                Game - Display to (All players) the text: Scanning Please Wai...
                Floating Text - Create floating text that reads |cffffcc00| ||r | |... at (Center of Region 000 <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
                Floating Text - Change (Last created floating text): Disable permanence
                Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
                Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
                Wait 2.00 seconds
                Floating Text - Create floating text that reads |cffffcc00| | | ||r... at (Center of Region 000 <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
                Floating Text - Change (Last created floating text): Disable permanence
                Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
                Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
                Wait 2.00 seconds
                Floating Text - Create floating text that reads |cffffcc00| | | | |... at (Center of Region 000 <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
                Floating Text - Change (Last created floating text): Disable permanence
                Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
                Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
                Wait 2.00 seconds
                Floating Text - Create floating text that reads |cffffcc00| | | | |... at (Center of Region 000 <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
                Floating Text - Change (Last created floating text): Disable permanence
                Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
                Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
                Wait 2.00 seconds
                Floating Text - Create floating text that reads |cffffcc00| | | | |... at (Center of Region 000 <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
                Floating Text - Change (Last created floating text): Disable permanence
                Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
                Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
                Game - Display to (All players) the text: Scanning Completed
                Game - Display to (All players) the text: |cffff0000Access De...
                Unit - Unpause (Triggering unit)
                Unit - Make (Triggering unit) Vulnerable
            Else - Actions
                Do nothing

Once Done you should have a working Secuirty System

Credits
Created by: Mizuio-Ken
Floating Text Tutorial Created by: Ban-Lord

If used please give me credit


Past Verisons

Verison 3.0
Verison 2.0
Verison 1.0


Download System Map

Mizuio-Ken DataBase: Scanner 4

Please Comment and/or Rate​
 

Demi666

New Member
Reaction score
127
this isnt a system :/ its a trigger :/ also its very bugged since u misswrote it couse i didnt see any color :O |r ::/

this is more of a free trigger :D couse a system is like.. rikis fade system it automatlicly<---(misspelled) does somthing and you misspelled guard with gaurd or somthing

anyways u told me to comment and rate it and sry i didnt like it :/ but its a nice idea though wouldnt think of it myself, its alot like Metroid Prime :D
 

Miz

Administrator
Reaction score
424
Crap I forgot to check the spelling again ...

And demi it is a system and or trigger idk your the 1st to complain about that

Edit:
It used to be a System because it used to have more then 1 trigger but I compressed it because people were complaining how it was more then 1 triggers

Edit2: Offtopic: Metroid Prime had scanners I must have memory lost
 

Rheias

New Helper (I got over 2000 posts)
Reaction score
232
1) The floating text is messed up, did you bother testing before posting. Re-check that.

2) Why are you showing chat messages to all players? Send them only to the owner of the unit.

3) This is NOT MUI and it could cuase a lot of problem if 2 units enter trigger the trigger.
 

Sim

Forum Administrator
Staff member
Reaction score
534
This system is pretty much useless, unfortunately.

By the way it's "Version", not "Verison".
 

exge

New Member
Reaction score
15
yea messed up ... it shouldnt float up like urs
it should be like my progress bar trigger

JASS:
function pbar takes unit c,string spellname returns nothing
local string spellmsg
local integer spellcount=0
local texttag x
local integer max=15

call PauseUnitBJ(true,c)

set spellmsg = &quot;Casting &quot; + spellname + &quot;|n&quot; + &quot;|cffff0000&gt; = = = = = = &lt;|r|n&quot;

loop
exitwhen spellcount &gt;= max
set spellmsg = spellmsg + &quot;|cff00ff00| |r&quot;
set x = CreateTextTagUnitBJ(&quot;|cff00ff00&quot; + spellmsg + &quot;|r&quot; + &quot;|n&quot; + &quot;|cffff0000&gt; = = = = = = &lt;|r&quot;, c, 0, 10, 100, 100, 100, 0 )
call ShowTextTagForceBJ( true, x, GetPlayersAll() )
call PolledWait(0.01)
call DestroyTextTagBJ(x)
set spellcount = spellcount + 1
endloop

call PauseUnitBJ(false,c)
endfunction
 

Demi666

New Member
Reaction score
127
Crap I forgot to check the spelling again ...

And demi it is a system and or trigger idk your the 1st to complain about that

Edit:
It used to be a System because it used to have more then 1 trigger but I compressed it because people were complaining how it was more then 1 triggers

Edit2: Offtopic: Metroid Prime had scanners I must have memory lost

metroid prime did :S on gamecube the first 1 and the second 1 :) u could scan objects for data if u remember
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top