screwed up trigger

  • Thread starter Thread starter Mystic_halo
  • Start date Start date
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Mystic_halo

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How do i set up my trigger so that when i bring my ling to a becon all the dead units come back??? and it doesnt just creat zerglings every secon O and how many seconds are in 20 minuets i cant think ryt know:confused: (i am makeing a maze game that is like cats and mice)
 
You can make it so for every zergling killed, they are placed/created in some isolated spot and they are moved back to life when the zergling goes to the beacon.
 
CONDITION
(deaths)
- Player 1 deaths is at least 1 Zergling
ACTION
(set deaths)
- Set deaths of Zergling for Player 1: Subtract 1 death
(create units with properties)
- Create 1 Zergling at 'death zone.' Apply properties.
- Preserve trigger

Properties for the zergling should be invincible so that the zerglings don't fight in that death place. (if its a ffa)

CONDITION
(bring)
- Current player brings at least 1 Zergling to 'revive'
ACTION
(move units at location)
- Move all Zergling at 'death zone' to 'Spawn'
- Preserve trigger
 
Yes but if i do that the zerglings are still invincible

no its not a ffa
 
so you must make a death zone for every 1 and set a location to dont let air units pass there !OR!:

make another location (like in zerling blood when you create heros)

here are the triggers
CONDTION
Current player sends at least 1 zerling to revive unit
ACTION
move all any units owned by current player at death zone to 'Move unit to player'
Preserve trigger

Youll move them to the zone where you send to every player, but they are still invencible

CONDITION
Curren player command at least 1 zerling Movw unit to player
ACTION
remove 1 zerling at the location create one zerling at spawer for current player.
preserve trigger

or you could just remove invincibility ( i dunno wheres that trigger but its on rp's)
 
then just use a set invincibility trigger at the place the zerglings are revived ...

CONDITION
(always)
- Always
ACTION
(set invincibility)
- Set invincibility off for current player at 'Spawn'
- Preserve Trigger
 
ok

Thanxs every 1 i think it will work now i will post it up later and u can release on b net if u want
 
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