searing arrows with trigger

jarekpl12

TH.net Regular
Reaction score
6
anyone know how to make ability like that?
I make Cold Arrows and added trigger when Cold Arrows are casting then gives chance to explode and give damage equal to agility within 300 range... my question is how to make it just work...
Trigger:
  • Liquid Arrow
    • Events
      • Unit - A unit starts casting an ability
    • Conditions
      • (Ability being cast) Equal to Liquid Arrow
      • (Random integer number between 1 and 100) Less than or Equal to 15
    • Actions
      • Set LiquidPoint = (Target point of ability being cast)
      • Set LiquidGroup = (Units within 300.00 of LiquidPoint matching ((((Matching unit) is Structure) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of (Matching unit))) Equal to True)))
      • Set LiquidCaster = (Triggering unit)
      • Set LiquidTargetUnit = (Target unit of ability being cast)
      • Special Effect - Create a special effect attached to the origin of LiquidTargetUnit using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
      • Special Effect - Destroy (Last created special effect)
      • Unit Group - Pick every unit in LiquidGroup and do (Actions)
        • Loop - Actions
          • Unit - Cause LiquidCaster to damage (Picked unit), dealing (3.00 x (Real((Agility of LiquidCaster (Include bonuses))))) damage of attack type Spell and damage type Normal
      • Set LiquidTargetUnit = No unit
      • Set LiquidCaster = No unit
      • Custom script: call RemoveLocation (udg_LiquidPoint)
      • Custom script: call DestroyGroup (udg_LiquidGroup)


i think the problem is that auto casting abilities don't run trigger with Events like Unit - A Unit starts casting an ability... how to make it fix or diferent way?
 

Furberg

Ultra Cool Member
Reaction score
45
You never create a Variable called Budynek. But i don't if it's like a master boss or something.. Oh. And you want a chance to do that. Well you gotta use that dang 1 to 100 chance thing. Sec i'll find it.
Code:
Liquid Arrow
Events
Unit - A unit starts casting an ability
Conditions
(Ability being cast) Equal to Liquid Arrow
(Random integer number between 1 and 100) Less than or equal 20
Actions
Set LiquidPoint = (Target point of ability being cast)
Set LiquidGroup = (Units within 300.00 of LiquidPoint matching ((((Matching unit) is Budynek) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of (Matching unit))) Equal to True)))
Set LiquidCaster = (Triggering unit)
Set LiquidTargetUnit = (Target unit of ability being cast)
Special Effect - Create a special effect attached to the origin of LiquidTargetUnit using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in LiquidGroup and do (Actions)
Loop - Actions
Unit - Cause LiquidCaster to damage (Picked unit), dealing (3.00 x (Real((Agility of LiquidCaster (Include bonuses))))) damage of attack type Spell and damage type Normal
Set LiquidTargetUnit = No unit
Set LiquidCaster = No unit
Custom script: call RemoveLocation (udg_LiquidPoint)
Custom script: call DestroyGroup (udg_LiquidGroup)

This gives 20% chance to the Mass Agillity Damage Explosion Power Bomb.
 

Laiev

Hey Listen!!
Reaction score
188
create a trigger to check when you attack to order you to cast the spell :D

I don't know if have some variable to check if autocast is actived :S
 

Weep

Godspeed to the sound of the pounding
Reaction score
400
i think the problem is that auto casting abilities don't run trigger with Events like Unit - A Unit starts casting an ability... how to make it fix or diferent way?
You're right. It's a good thing you're using Cold Arrows, though, because it leaves a buff on the target.

Using damage detection instead (either the all-GUI way [be aware the 3rd trigger has leaks] or using my GDD snippet that takes care of the setup for you), you'll have an event for the moment any "cold arrow" hits the target, and you can use a condition to check whether the target has the buff that your autocast ability places.

The rest of your trigger can remain much the same (LiquidPoint should be Position of Damaged Unit, LiquidTargetUnit should be Damaged Unit, the random chance should probably be in an "if" statement instead of in the conditions, and you should change the unit group condition to be "...enemy of (Owner of (Triggering Unit))), but you should remove the buff from the target before you cause additional damage or it has a chance to trigger itself again.
 

avalya

New Member
Reaction score
37
Was just thinking about you Weep (for the GDD system you made) since I knew that'd work, gotta love DD systems for autocast abilities, just be sure to use an autocast that places a buff on the target, such as Cold Arrows or Poison Arrows.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    So what it really is me trying to implement some kind of better site navigation not change the whole theme of the site
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air
  • The Helper The Helper:
    New dessert added to recipes Southern Pecan Praline Cake https://www.thehelper.net/threads/recipe-southern-pecan-praline-cake.193555/
  • The Helper The Helper:
    Another bot invasion 493 members online most of them bots that do not show up on stats
  • Varine Varine:
    I'm looking at a solid 378 guests, but 3 members. Of which two are me and VSNES. The third is unlisted, which makes me think its a ghost.
    +1
  • The Helper The Helper:
    Some members choose invisibility mode
    +1
  • The Helper The Helper:
    I bitch about Xenforo sometimes but it really is full featured you just have to really know what you are doing to get the most out of it.
  • The Helper The Helper:
    It is just not easy to fix styles and customize but it definitely can be done
  • The Helper The Helper:
    I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
  • Blackveiled Blackveiled:
    People love rep, lol
    +1
  • The Helper The Helper:
    The recipe today is Sloppy Joe Casserole - one of my faves LOL https://www.thehelper.net/threads/sloppy-joe-casserole-with-manwich.193585/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top