Having a memory blank and cant remember how to make a quick trigger when someone selects a unit then it displays a text to the triggering player and not to all the players. this is what ive done atm but its to much
to do for all heroes etc.
Jack Skellington
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to (==) Jack Skellington
Actions
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to (==) Player 1 (Red)
Then - Actions
Cinematic - Clear the screen of text messages for Player Group - Player 1 (Red)
Game - Display to Player Group - Player 1 (Red) the text: Jack Skellington: A...
Else - Actions
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to (==) Player 2 (Blue)
Then - Actions
Cinematic - Clear the screen of text messages for Player Group - Player 2 (Blue)
Game - Display to Player Group - Player 2 (Blue) the text: Jack Skellington: A...
Else - Actions
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to (==) Player 3 (Teal)
Then - Actions
Cinematic - Clear the screen of text messages for Player Group - Player 3 (Teal)
Game - Display to Player Group - Player 3 (Teal) the text: Jack Skellington: A...
Else - Actions
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to (==) Player 4 (Purple)
Then - Actions
Cinematic - Clear the screen of text messages for Player Group - Player 4 (Purple)
Game - Display to Player Group - Player 4 (Purple) the text: Jack Skellington: A...
Else - Actions
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to (==) Player 5 (Yellow)
Then - Actions
Cinematic - Clear the screen of text messages for Player Group - Player 5 (Yellow)
Game - Display to Player Group - Player 5 (Yellow) the text: Jack Skellington: A...
Else - Actions
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to (==) Player 6 (Orange)
Then - Actions
Cinematic - Clear the screen of text messages for Player Group - Player 6 (Orange)
Game - Display to Player Group - Player 6 (Orange) the text: Jack Skellington: A...
Else - Actions
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to (==) Player 7 (Green)
Then - Actions
Cinematic - Clear the screen of text messages for Player Group - Player 7 (Green)
Game - Display to Player Group - Player 7 (Green) the text: Jack Skellington: A...
Else - Actions
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to (==) Player 8 (Pink)
Then - Actions
Cinematic - Clear the screen of text messages for Player Group - Player 8 (Pink)
Game - Display to Player Group - Player 8 (Pink) the text: Jack Skellington: A...
Else - Actions
Jack Skellington
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to (==) Jack Skellington
Actions
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to (==) Player 1 (Red)
Then - Actions
Cinematic - Clear the screen of text messages for Player Group - Player 1 (Red)
Game - Display to Player Group - Player 1 (Red) the text: Jack Skellington: A...
Else - Actions
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to (==) Player 2 (Blue)
Then - Actions
Cinematic - Clear the screen of text messages for Player Group - Player 2 (Blue)
Game - Display to Player Group - Player 2 (Blue) the text: Jack Skellington: A...
Else - Actions
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to (==) Player 3 (Teal)
Then - Actions
Cinematic - Clear the screen of text messages for Player Group - Player 3 (Teal)
Game - Display to Player Group - Player 3 (Teal) the text: Jack Skellington: A...
Else - Actions
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to (==) Player 4 (Purple)
Then - Actions
Cinematic - Clear the screen of text messages for Player Group - Player 4 (Purple)
Game - Display to Player Group - Player 4 (Purple) the text: Jack Skellington: A...
Else - Actions
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to (==) Player 5 (Yellow)
Then - Actions
Cinematic - Clear the screen of text messages for Player Group - Player 5 (Yellow)
Game - Display to Player Group - Player 5 (Yellow) the text: Jack Skellington: A...
Else - Actions
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to (==) Player 6 (Orange)
Then - Actions
Cinematic - Clear the screen of text messages for Player Group - Player 6 (Orange)
Game - Display to Player Group - Player 6 (Orange) the text: Jack Skellington: A...
Else - Actions
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to (==) Player 7 (Green)
Then - Actions
Cinematic - Clear the screen of text messages for Player Group - Player 7 (Green)
Game - Display to Player Group - Player 7 (Green) the text: Jack Skellington: A...
Else - Actions
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to (==) Player 8 (Pink)
Then - Actions
Cinematic - Clear the screen of text messages for Player Group - Player 8 (Pink)
Game - Display to Player Group - Player 8 (Pink) the text: Jack Skellington: A...
Else - Actions