Select units belonging to a player

ThySpektre

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Hmm, a little embarrased to ask this one as it should be simple...

How do you select units within a radius of a triggering unit that belong to the triggering unit's player?

i.e. a blue unit causes the trigger. Select all units within 500 of blue that belong to blue.

I can do "enemies of triggering unit" but "belongs to an ally of (triggering unit)" does not seem to work, and I don't really want allies I want unit's that belong to the owner of the triggering unit.

ThySpektre
 
For reference I am trying to make a simple healing spell, which heals units around the hero when an item is used.

Code:
Light Force
    Events
        Unit - A unit Uses an item
    Conditions
        (Item-type of (Item being manipulated)) Equal to Light Force
    Actions
        Unit - Remove Roar buff from (Triggering unit)
        Unit Group - Pick every unit in (Units within ((Real((Hero level of (Triggering unit)))) x 400.00) of (Position of (Triggering unit)) matching ((Owner of (Picked unit)) Equal to (Triggering player))) and do (Actions)
            Loop - Actions
                Unit - Set life of (Picked unit) to 100.00%

This does not work.

ThySpektre
 
i don't have WE right now but could u pick every unit with the buff roar and set their life to 100%?
 
Krakka said:
i don't have WE right now but could u pick every unit with the buff roar and set their life to 100%?

Only the triggerig unit gets the Roar buff (temporarily until I remove it). the other units do not.

ThySpektre
 
ThySpektre said:
Unit Group - Pick every unit in (Units within ((Real((Hero level of (Triggering unit)))) x 400.00) of (Position of (Triggering unit)) matching ((Owner of (Picked unit)) Equal to (Triggering player))) and do...
The problem is in the condition.
You must use Matching unit instead of Picked unit.

And there's no Triggering player since the event is a unit event
Use Owner of (Triggering unit) instead.
 
And better yet, changing (Triggering unit) to (Hero manipulating item).

(Also note that you can actually get rid of the Roar buff in the Ability Editor by making the ability target nothing.)
 
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