So, basically you're asking for the unit to actually behave as though it's a ward class unit, but still have the move/attack/stand/hold position/patrol and skill buttons available? There isn't really a good solution for that. To have it actually behave as though it has ward-type selection, you would have to factor in three problematic cases.
The first problem would be if you select multiple units of that unit-type, but no units of any other unit-type. You would want to be able to select multiple units of your unit-type, even by box-selecting, if there are no other units to select.
The second problem would be if you box-select (by clicking and dragging) at least one unit of your designated unit-type, and more than twelve units of any other unit-type. You would want the selected group to be a full group of twelve units, which means you would not only have to remove at least one unit from the group, but replace it with another one that fits the criteria of both having been within the selection box and being of a different unit-type
The third would be how to differentiate between box-selecting and shift-clicking each unit to add to the group (or shift-doubleclicking to add multiple units of that type). You still want to be able to add units of that unit-type to the group if you're shift-clicking, as long as the group isn't full.
The most feasible solution I could think of, rather than trying to trigger it, would be to change the "Stats - Is a building" to true. Selection for buildings behaves rather similarly to selection for wards. Unfortunately, that produces other undesirable behavior, such as your new building-units waking up sleeping creeps, having a larger aggro radius, and having strange-looking shadows.
Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.