sell a tower ...

  • Thread starter Thread starter Cxyda
  • Start date Start date
C

Cxyda

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hi, i need "trigger" to sell a tower.

i think i need a ability button which removes the tower and gives back 75% of the costs! But i couldn't find a trigger function which checks the tower costs o_0 was it my fault or do i have to solve the problem somehow else ?

or works a "Sell function" in a different way ?

THX & cya!

gr33tz Cxyda
 
Make ALL the towers point value equal to the gold cost.

Make ability Windwalk with 0 values. Call it Sell tower. Use gold icon. Hotkey X is always nice.

Event
Unit begins casting an ability

Condition
Ability being cast equal to WindWalk
Casting unit equal to a structure

Actions
player - add property - add (point value of (casting unit) x .75) to owner of (casting unit)
Kill (casting unit)
 
I'd use the "upgrade" method.


Use the "unit finishes an ability" event and the "research comparison" condition instead.
 
okay THX ! the sell trigger "works" - i can sell it ! but i don't get the gold back !

the problem is the 'real' value 0.75 ! if i want to give back just the point value of the tower it works perfect! I had to choose Arithmetic to add the x 0.75 :-/

i got ( don't work) :

Player - Add ((Point-value of (Triggering unit)) x (Integer(0.75))) to (Owner of (Triggering unit)) Current gold

~/ i had to translate it to english so i don't know whether "current gold" is correct /~

works :

Player - Add (Point-value of (Triggering unit)) to (Owner of (Triggering unit)) Current Gold

--------- doeas somebody know how can i set the reward to x 0.75 ? --------

gr33tz
 
lol, is this the answer to my problem ? ;->

from Germany, y ?

gr33tz Cxyda
 
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