Selling heros at a shop.

SD_Ryoko

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Hey Hey! Back for more.

Heres my question....

Sometimes when you get in a game, you buy your hero at the start. You'll see a little tavern or something, and you click which hero you would like.

How the heck do you get that to work? Anything that trains units, you must own to use. Any shop that sells units or items, you have to have a hero nearby.

Whats the deal?

Next question
Anyone know which artwork effect is the beam of light, with the doves of light comming from the ground? Its usually pretty big?

Which artwork model is that jagged red beam?

Thanks ~

Ryoko
 
1)
hmm i sorta get you but not quite.

To purchase a hero at the tavern, I'm pretty sure you need a unit nearby first, you can't simply just click on it and buy if none of your units are around. The ability the tavern is using is "select unit" if that helps.

Addiitionally, purchasing stuff at marketplaces requires either a hero or a unit nearby. I think it might be possible (tho I haven't tried it) to set it up so that no heroes/units are required, but then the problem there is probably that the items you purchase will just sit on the ground next to the shop, and any old sod can pick them up.

are you seeing this situation in melee maps, or custom maps? If its custom, then the mapmaker may have done some custom triggering to get the thing to work.


2)

A little birdie told me its probably one of these models:

Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Abilities\Spells\Orc\ReviveOrc\ReviveOrc.mdl
Abilities\Spells\Undead\ReviveUndead\ReviveUndead.mdl
Abilities\Spells\NightElf\ReviveNightElf\ReviveNightElf.mdl
Abilities\Spells\Demon\ReviveDemon\ReviveDemon.mdl


edit: I have no idea why that nightelf model string wrapped around to the next line, that's definitely not how I wrote it out.
 
Ok -- heres the example.

Newer TFT DOTA. You start out with nothing, theres a tavern. You click the hero you want, boom, bingo, you get it. I cant seem to set it up though....you always need a unit nearby to buy units or items.

Maybe, MAYBE, it is set up so you have shared control... and the tavern trains the unit, then a trigger gives the unit to you instead.

--------

About the effects - I was wrong, its a huge light with some kind of ANGEL with a sword...... skibis tower uses it in the beginning..... and its Skibi von Skotos ability (if you play skibis td).

Ryoko
 
its gotta be this one then:

Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl



i don't think i've ever witnessed that situation you're describing, I used to have a similar setup in my map, but that was using one altar per player, not just one altar overall, so I'm not 100% how that was done. I'll investigate it though. Got a link to that DOTA map?
 
ok i found a way to do it, its not 100% clean but it still works.

Find the "select unit" ability, and set the "data - activation radius" field to something big like 5000 or 10000 or something. Set the interaction type field to "any".

Now all you have to do is stick some sort of dummy unit on the map hidden away somewhere, 1 for each player. This will result in the player clicking the tavern and seeing the heroes there and being able to buy a hero, all without having any "real" units around anywhere.

If you set only the heroes to use food and have no one else using food, then thats one way of enforcing 1 hero per player. Doing it via triggers is also easy (just count the number of heroes owned by the player).

Download the map I made and see it for yourself.
 

Attachments

The reason I'm working this subject is because I DO NOT like having 8 ressurection alters... Id like to rig some kind of store that any player can ressurect their hero at (and keep ownership correct and whatnot) but I'm not sure if that can be done. Included is my current setup - using 'stones' instead of tacky, bulky alters.....

btw I also do web work ;)

resurrection.jpg
 
sweeeet the visual effect of those obelisks is really nice, surrounding terrain is looking good too, maybe I should be getting some advice from you hehe :)

is that your own web server is it?

edit: i've always been interested in taking up a martial art, but never really got round to it. I think its pretty important in today's society to be able to defend yourself if you ever come across a**holes who set out to ruin your day.

edit2: Tanis! lol :) just saw ur pic, and you are one mean badass looking dude, I wouldn't wanna cross paths with you hehe :)

I think I'll just call you sir from now on lol
 
LOL I'm not tannis - I'm krempel...the webmaster :) We are both dan though ;)

I am set to fight a cage fight february third, provided the promotor can find a competitor in my weight class. I like the MMA (stand up and juijistsu) more than the straight thai. Fun stuff.

You nailed that dota map right on the head - I am sure they are using the circle of power as the purchaser unit, and the farms to regulate. I think I'll stick to my chooser-unit setup though.

Second note, using my bear form hero, (also applies to DH morph form, talon crow form, etc)

Under 'Art - Required Animation Names'
put 'stand, alternate' (two strings)

And they will stay in that form. You won't need a trigger to assign it. Its cleaner now, just kinda got lucky and figgured it out. Maybe sometime we can make that a formal post.
_______________________________________________
Art - Required Animation Names
stand, alternet
Art - Required Animation Names - Attachments
large
Art - Required Attachment Link Names
alternate
Art - Required Bone Names
alternate
 
hmm for some unknown reason I had the (false) impression that you had already tried that and it wasn't working. But then maybe I'm getting mixed up with something another poster said.

edit: I'm trying to make it my new years resolution to fix up that damn faq, hopefully I can do it soon........
 
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