Separate Quests, moving units, and massive unit production

  • Thread starter Thread starter Unreg Kinoss
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Unreg Kinoss

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Hello, I'm making a map and I need a bit of help with the following.

I was wondering if there is a way to create separate quests for two different races. So that only the human race sees their quests and only the orc race sees their quests. I've tried a lot of crazy stuff to try and get it to work but I just can't figure it out. If you can't do this then that's alright because it's not very important. I just thought it would be visually cleaner.

Secondly, I'm having a hard time moving computer units. Here is the scenario: 30 seconds into game a large group of computer units spawn into the game via region (Done this, works) then the units must move to another particular region, or point, and attack the enemy (Haven't done this). These computer units are all one color and in one spot. I know its gotta be possible to move all of them at the same time, just dont know how.

Finally, I want to allow a player to use his barracks to train a certain number of units in one click. For instance, the player clicks on his barracks and chooses to train the "Orc Reinforcements" unit which creates 50 orcs.

Oh, I read the tutorials and one of them mentioned a cenematic.mdi file that allowed you to move the camera along a path. Could someone point me to a link on how to do this? Or even explain it? Thanks!
 
Ok, I've searched the forums and found that to move units you use an action with the command "attack-move". Which explains why I have had such a hard time moving my units, I don't seem to have that command. I have attack, but not attack-move. Help?
 
For attack-move.
1. Make sure you are isuing an order.
2. make sure you scroll up all the way when choseing attack-move, it is all the way at the top, ive made the mistake myself.

For building 50 units you could have a trigger that says unit finished construcion unit type equal to orc reinforcements create 50 orcs at point of consructing unit.

For your quests you could have a unit type conparison saying if unit in playable map area owned by player red equal to peon than create quest.
 
First, no, you can't have separate quests for separate races, that would be cool if you could though. Second, use the action "Pick every unit in (Units in <region> owned by <player>) and order them to attack-move to <region>". Third, do this:

Code:
Events:
     Unit finishes training a unit.
Condition:
     Unit-type of (trained unit) equal to <orc>
Action:
     Create 49 <orcs> at...

Last, attack-move is under "Issue Order Targeting A Point". You were probably in targeting a unit. Hope that helps. :D
 
Thank you, they all work now! Well, except for the seperate quests part, but I had doubts about that one. What I'm doing is editing the "Helm's Deep REAL" map so that it has more RPG content. I've also made the map bigger and given the orcs a good advantage. Gandalf also arrives near the end to wipe them out if the orcs haven't won :p
 
Hmm, wait, why can't you, though? Can't you have a condition so that only player x can see, or be capable of completing certain quests? like...hmm, let's take Helm's deep (i hope i have the right scene in mind, been awhile since i read those books, or seent he movies, but i ASSUME, that's the one where they're all in the mountain hold, getting assaulted by orcs and other stuff? hope so) anyway, let's say a quest for the orcs is to ... blow up a part of the wall :D (gotta love the blowing up stuff!) let's say you've got special 'bombing' units, and a region they have to reach. can't you do something like:
E: a unit enters region"blowupwall"
C: trigger unit is controlled by player x(orc player)
A: yadda yadda to blow the wall up

Wouldn't that then make it impossible for the humans to complete that quest?
 
OOH, ok...Sorry, i thought you were saying you couldn't ahve different quests for different races :D sorry for the mix up (especially since i'm pretty sure you're right, lol)
 
You can disp[lay quests messages to certain heroes, but when you do ANYTHING with the quests like discovering them, etc, then they will show up to ALL players. This can only be changed with JASS, so your best bet is to display it to all players, but in the description tell eahc player what must be done.
 
But this thing ism't THAT hard to do with JASS. Even I can understad hove to do it.
Download the demo map Elil's Separate Quest Demo v. 001 from http://www.elilz.com/demomaps.php

if you can understand how theay have done the trigger you can use it, if you not understand do like conan says (if feel like I have said so much times now "do like conan says")
 
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