Tom Jones
N/A
- Reaction score
- 437
Come to think of it, I haven't submitted anything to th.net. So to clear it up, here's something from the archieves 
Sequencer.
When you fist cast Sequencer, it'll store the attacks and unit target spells made in a duration of time (It won't store attacks/spells unless the unit has the buff).
You can then later execute the attacks stored, which will make the unit attack the same targets with the same attack. Note that the stored attack wont take effect
if the unit is dead, if the attack is a spell and the spell is on cooldown (can be edited), if the attack is a spell and the mana cost is greater then the units current mana (can be edited).
It MUI, and should be leak free. Comments are appreciated
What you can modify:
Attack Speed gain when you store attacks (Object Editor).
Move Speed gain when you store attacks (Object Editor).
Duration for storing attacks (Object Editor).
Attack Speed gain when executing stored attacks (Object Editor).
If attacks made upon allies can be stored (Trigger Editor).
If stored spell attacks should ignore cooldown (Trigger Editor).
If stored spell attacks should ignore mana cost (Trigger Editor).
Max attacks stored (Trigger Editor).
Bonus damage on stored attacks (Trigger Editor).
I would like to implement point spells aswell, however I have no clue on how this should work with the sequencer. I have some few ideas:
The stored spell will be cast at the same location.
The stored spell will be cast at the units current location.
The stored spell will be cast at the location of one of the targeted units.
I was also thinking about implementing bash, crit and miss to sequencer, meaning that if the unit gets a bash, crit or miss when storing attacks,
it'll also bash, crit, or miss on that attack when the sequencer is executed. Good or bad idea?
Sequencer.
When you fist cast Sequencer, it'll store the attacks and unit target spells made in a duration of time (It won't store attacks/spells unless the unit has the buff).
You can then later execute the attacks stored, which will make the unit attack the same targets with the same attack. Note that the stored attack wont take effect
if the unit is dead, if the attack is a spell and the spell is on cooldown (can be edited), if the attack is a spell and the mana cost is greater then the units current mana (can be edited).
It MUI, and should be leak free. Comments are appreciated
What you can modify:
Attack Speed gain when you store attacks (Object Editor).
Move Speed gain when you store attacks (Object Editor).
Duration for storing attacks (Object Editor).
Attack Speed gain when executing stored attacks (Object Editor).
If attacks made upon allies can be stored (Trigger Editor).
If stored spell attacks should ignore cooldown (Trigger Editor).
If stored spell attacks should ignore mana cost (Trigger Editor).
Max attacks stored (Trigger Editor).
Bonus damage on stored attacks (Trigger Editor).
I would like to implement point spells aswell, however I have no clue on how this should work with the sequencer. I have some few ideas:
The stored spell will be cast at the same location.
The stored spell will be cast at the units current location.
The stored spell will be cast at the location of one of the targeted units.
I was also thinking about implementing bash, crit and miss to sequencer, meaning that if the unit gets a bash, crit or miss when storing attacks,
it'll also bash, crit, or miss on that attack when the sequencer is executed. Good or bad idea?
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