setting gold costs above 100k

T

Tecnomage

Guest
how to set gold cost for item more than 100k?

on item gold cost i can only put it to 100k maximum, but i saw some maps that itens cost 1mil and much more

so... how to set maximum gold cost to itens
 
Look under Advanced -> Gameplay Constants. Most of the game's information concerning maxium's for anything is in there. Be sure to check the box on the top to allow custom data.

Alexander
 
tried there, it is set to allow custom
but i cant find any line that correspond to what i want
go search again
if anyone knows pls help
 
Just wondering, what kind of an item would cost more than 100,000 gold! You could just lower the cost of all the items in your map or something. If you have already made many items and it would take too long to do that, I suggest making a lumber to gold conversion if you are not using lumber in your map.

Just add in an item that is called "purchase lumber" that manually purchases the lumber and a "purchase gold" in case you need to exchange lumber for gold.

Purchase Lumber = purchases 1 lumber for 100,000 gold
Purchase Gold = purchases 100,000 gold for 1 lumber

-Demonfaze
 
its a team survival map

and its alredy have lumber conversion

but even so i wish that could make some itens cost more than 100k
 
Sorry, I left off a line.
You would make it so that

Uber Item that costs 500k = actually costs 5 lumber.

-Demonfaze
 
i know...
but there r maps that cost for itens more than 100k
then there is a way


i just need to know that way, not keep changing gold to lumber and so on
 
Would it be possible to create a trigger that automaticly does the conversion for you?

You want to buy the 500,000 Ubah Item of Pwnzoring your enemy in the FACE!!

The trigger uses the lumber to gold/ gold to lumber conversion.
But.
It does it in multiple instances that take 0.00 time to compute.

I think in the game, a method like this, would leave your ubah item with a illegitamate price tag, so you would have to leave a note on it stating it's real price, so that the player will understand a trigger will be set off as soon as he/she purchases it. In effect placing the item in their inventory and removing 500,000 gold from their bank....

just a thought, i don't even know how to remove gold from a player yet...can't be too hard to setup a trigger that would be attached to a purchasable item though that would do that.

and i'm sure some of the pro's around here know what i'm talking about.
 
Its' easy to remove gold from a player. Just use Player - Add Property and use a negative value.

If it was seen in other maps, chances are it can be done in yours. Probably you should take a closer look at gameplay constants.

Do you really need to have an item that costs that much? What if you just made everything cost less like most maps.

-Demonfaze
 
Not only should you lower the cost of everything else, but you should also lower the bounty of creeps and such. This way gold is harder to come by, so it's just like the item DID cost 1 million gold.

Alexander
Realization
 
Thats true Alexander and Demonfaze, however what if our fellow here is having a Ratio issue and he has converted his cheepest item down to 1 gold and he simply has just so much stuff in his map at differening prices that he really needs to have an item that costs 50bazzilion googles of gold....

It is my firm belief that U can achieve this by using a /hammer plugin
 
I looked through gameplay constants and couldn't find anything that allowed an item to be purchased for more than 100,000, there is only something that allows you to change how much the maximum gold you can have is.

And, its virtually impossible to have the basic item start at 1 gold and needing to have items that cost over 100,000 gold.

I suggest just use the lumber way.

-Demonfaze
 
use triggers that say a

unit buys an item

item = blubloobloofat

remove 500k gold from player Fatty Mc. Fat Tits

and also put in the description of the item

THIS ITEM COST 500K !!!!!!
and add a few bizitches in there so it should say

BIZICTH PLEASE!!
THIS ITEM COST 500k!!
 
Do you think you could post the map that has items that cost over 100,000? It would probably be some help.

-Demonfaze
 
use triggers that say a

unit buys an item

item = blubloobloofat

remove 500k gold from player Fatty Mc. Fat Tits

and also put in the description of the item

THIS ITEM COST 500K !!!!!!
and add a few bizitches in there so it should say

BIZICTH PLEASE!!
THIS ITEM COST 500k!!

You would need a condition that is owner of buying units gold equal to or greater than 500,000
 
oh yea or else itd be taking gold that wasnt there , thanks for adding that
 
Yeah, but I think that whole method is much less convenient than just having to change amount of lumber cost rather than having to make a trigger like that for every item that costs over 100,000.

-Demonfaze
 
yea but teyre might be idiots out theyre that have no idea whats going on, but presonally i like the idea of making things expensive and money harder to come by
 
Yes, I do too, but something can be "VERY EXPENSIVE" even if it only costs 8,000 gold. Like look at DotA, Divine Rapier or Eye of Skadi, etc. Take a while to get, but don't even cost 10,000!.

-Demonfaze
 
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