I changed the projectile art for an archer to the sheep (amphibious), sheep, sheep (waterborne) model. The sheep plays its death animation when it impacts the target. I'm just gonna list the questions since I have a few.
-How do I skip the death animation or make it play so fast it's like it doesn't even exist? (The sheep's blood is also part of the animation right?)
-How do I detect when the archer fires a sheep? I want to play a sheep sound everytime she fires one.
-How do I detect when a unit is hit by a projectile?
-If I had 3 different towers that had to shoot different colored sheep, how would I color them? Since it doesn't seem like I can use a custom model for a projectile art and changing the tint for the sheep would affect all the towers.
I thought I had more questions but I probably just forgot them. I'll ask them when I remember them.
-How do I skip the death animation or make it play so fast it's like it doesn't even exist? (The sheep's blood is also part of the animation right?)
-How do I detect when the archer fires a sheep? I want to play a sheep sound everytime she fires one.
-How do I detect when a unit is hit by a projectile?
-If I had 3 different towers that had to shoot different colored sheep, how would I color them? Since it doesn't seem like I can use a custom model for a projectile art and changing the tint for the sheep would affect all the towers.
I thought I had more questions but I probably just forgot them. I'll ask them when I remember them.