dannyboydude
Ultra Cool Member
- Reaction score
- 33
Ive seen this before how do i do
create and destroy a SFX in 1 action
and
do i still have to do call RemoveLocation ( udg_P )
to remove a local point P ?
create and destroy a SFX in 1 action
and
do i still have to do call RemoveLocation ( udg_P )
to remove a local point P ?