T
ThE-eNiGmA
Guest
I wouldn't be posting this unless I couldn't find this in the editor. For my ability Bombing Run, I decided to add an effect. But to make it look realistic, it would require a condition: Cliff at location of casting unit = deep or shallow water. It would add a ripple effect to the explosions, but it would have to be on water. While it would be even more realistic if i set the location equal to units being bombed...thats a bit more work than I really want to go to. Well, can anybody tell me if there is a condition that will detect something like that?


