Arena Shango Wars, a new take on Conquest gameplay


New Member
Shango Wars

Map Genre: Conquest Hero Arena
Map Version: Beta v0.87
Map Forums:

Shango Wars is a map that I've been developing since 2010. Back then, it had a different name and a lot of things were different. Since then, the map has undergone over a dozen gameplay rehauls. It's now at the point where it is actually fun to play.

Shango Wars is a team-based game based on the Conquest idea: controlling Towers in order to gain points toward winning. Creeps can be hunted for gold and there is a boss that serves as a central location of conflict due to the bonuses he grants when killed.

Shango Wars has been completely designed from the ground up around team-based play, although individual skill is important too. The game will be the most fun and balanced with a full house (6-8 players), but even 2v2s and 5v5s can be fun.

  1. Hero picking at game start
  2. Spawning at base
  3. Capturing a tower
What I Need
I'm looking primarily for BETA TESTERS. Anyone who wants to playtest the map to generate new gameplay ideas and to squash bugs, I need you! If you'd rather just play the map instead of actually testing it, I need you, too!

I have a couple of friends that already help me test, so we'll be able to get a few full house games going if I can find enough willing players. We use both iCCup and Garena, so whichever works for you, we can accommodate.

If you're interested, you can:
  • PM me here on The Helper,
  • Leave a reply in this thread,
  • Visit the Shango Wars forum and post there.
Last Words
If you want a more detailed introduction and overview of the map, please click here.

If you're interested in helping with development or following the map's progress, feel free to visit the Shango Wars forum.

If you just want to offer your feedback in this thread, that's fine too! I am anxious to hear what you have to say.
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    Friday Yay!
  • mgarcia mgarcia:
    did you guys catch Carl's interview?
  • mgarcia mgarcia:
    he's the one that informed me about the DVD's working!
  • mgarcia mgarcia:
    he also mentioned the progress on the controllers!
  • The Helper The Helper:
    I did actually it was cool to see the NUON mention
  • The Helper The Helper: you can still use this chat too we are two fisted now :)
  • thewrongvine thewrongvine:
    costs me $80 to fill gas tank sad face
  • Ghan Ghan:
  • The Helper The Helper:
    Yeah that gas is some expensive stuff :)
  • The Helper The Helper:
    ghan does not have to worry about it he has a tesla and I have a small tank so it does not cost me usually more than 50
  • The Helper The Helper:
    fyi Ghan we are getting an error trying to access stats or world editor tutorials Error 526 Ray ID: 72128c6bf99f6707 • 2022-06-26 02:35:15 UTCInvalid SSL certificate
  • Ghan Ghan:
    An artifact of switching to Cloudflare... the Let's Encrypt certs can't autorenew through Cloudflare.
  • Ghan Ghan:
    I got the forum updated before things expired but there were some other casualties.
  • Ghan Ghan:
    Everything should be fixed now....
  • The Helper The Helper:
    Thank you Ghan!
  • The Helper The Helper:
    Happy Monday!
  • The Helper The Helper:
    new NUON forum mod cubanral!
  • The Helper The Helper:
  • tom_mai78101 tom_mai78101:
    Started learning how to make tools-assisted speedruns, so I'm lately busy.
  • tom_mai78101 tom_mai78101:
    Here's my current project.
  • O Old Mountain Shadow:
    that was pretty good!
  • jonas jonas:
    really cool! I saw the game before but always thought it's just a half as good double dragon. Now I realize it actually has a lot of depth!
  • The Helper The Helper:
    I just saw a bunch of running and jumping past all the enemies look like it was scripted as he said I guess I should have watched the whole thing. I only got a couple of minutes in. You should post that video in the forum Tom
  • Darthfett Darthfett:
    "Hi in the chat!"
  • tom_mai78101 tom_mai78101:
    Currently busy with making the run even better, so I'll post that new one once I'm done. Right now, I had to modify the emulator itself, the tools that makes this video, and some RAM address disassembling / reverse-engineering to get the right values, and such.

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