Shapeshifting/Doppelganger ability

Kildare

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I want to make a sort of a shapeshifting ability where a unit with the shapeshifting ability can morph into a random target unit within a 500 range radius, acquiring that units abilities for a short time. I know i could do the trigger that morphs the unit, but acquiring the same abilities(with same levels) had me baffled. Can someone help with this?
 
Dota

In DOTA theres an ablility called spell steal so i guess thats a start.................... :D
 
LOL, but that's acquiring a SINGLE ability. What i meant is to change the entire unit into the unit it wants to shapeshift into, but still maintaining the same level and acquiring the same abilities(with same levels) as the target.
 
Oh boy. The only way I can think of would involve lots of heavy trigger work. Theres actually two ways you can go about it. You can make it so that you have a different morph spell for every possible unit *eww...what a load of work*
and have a dummy unit cast it when necessary. The alternative is to replace the unit and load the charactistics of the unit into variables. It can be done, but will be painful.
 
Try this.

I think it's possible to TIME possession. In hero arenas, I give a unit a modified possession as that is easier than all the Circle of Power crap.
 
Well, i haven't tried any of the suggestions above, but i did i try this:

Shapeshift
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Shapeshift
Actions
Set Shapeshifterlevel = (Hero level of (Triggering unit))
Unit - Replace (Triggering unit) with a (Unit-type of (Target unit of ability being cast)) using The old unit's life and mana
Hero - Set (Triggering unit) Hero-level to (Hero level of (Target unit of ability being cast)), Hide level-up graphics
Wait 30.00 seconds
Unit - Replace (Triggering unit) with a Trickster using The old unit's life and mana
Hero - Set (Triggering unit) Hero-level to Shapeshifterlevel, Hide level-up graphics



It should work. However, i seem to have met a slight problem of CRASHING when my unit morphs into the target. I have no idea why. Can you guys try the same thing and see whether your Warcraft III program crashes?
 
Well, just a guess, but, once you "replace" the "triggering unit", there simply isn't a triggering unit anymore...
So, I'd suggest one more variable with the "unit-type" of the "triggering unit" before the replacement.
However, this won't solve the problem of getting the very same abilities... :(
 
No, putting another variable won't work. I think we should switch the "Triggering unit"(for the last two actions) to "Last Replaced Unit".

EDIT: Crap, my program STILL crashes......:/
 
This might work

Shift To Demon Hunter
Events
Unit - A unit Begins casting an ability
Conditions
(Casting unit) Equal to (MorphingHero)
(Ability being cast) Equal to (DemonHunterMorph)
Actions
Unit - Replace (Casting unit) with a Demon Hunter using The old unit's relative life and mana
Wait 120.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player1Hero) Equal to Night Elf
Then - Actions
Unit - Replace Player1Hero with a (MorphingHero) using The old unit's relative life and mana
Else - Actions
Do nothing
and

ValuesOfVariables
Events
Map initialization
Conditions
Actions
Set Player1Hero = (Random unit from (Units owned by Player 1 (Red) matching (((Picked unit) is A Hero) Equal to True)))
 
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