Shields effect

ThySpektre

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Does anyone know a good "shields" effect? You know the tranlucent shell around the object ala Star Trek?

Alternatively, I have seen a good effect in the DBZ RPG for kamehameha. It gives a shield looking effect.

ThySpektre
 
Never tried that, mana shield, big bad voodoo, and devine shield are also some shiny ones. I dont know what they look like in star trek though
 
Attach to the origion or head point and it should auto scale (May not be the right points try them all List )

Devine Sheild, Big Bad Voodoo (Its got that ground effect which would look bad), Mana Sheild, Wisp-Detonate, Obsidion Staute-Replinsh Life/Mana, are all good
 
ThySpektre said:
Wisp is a good look, but how do you scale it to make it large enough to encase the unit?
Change the unit animation size (or something, others say medium etc refer to those) to medium/large
 
It probably will, but that unit's base size is smaller than my units base size.

Any ideas?

UnknowVector said:
Attach to the origion or head point and it should auto scale (May not be the right points try them all List )

Devine Sheild, Big Bad Voodoo (Its got that ground effect which would look bad), Mana Sheild, Wisp-Detonate, Obsidion Staute-Replinsh Life/Mana, are all good
 
I can change the size of a unit's art-scaling. but when I uses the unit's model as an effect, any ideas as to how to scale it (there aren't any options for scaling an ability's art that I can see, nor is there any scaling if I "create an effect")

ThySpektre

Rad said:
Change the unit animation size (or something, others say medium etc refer to those) to medium/large
 
Blightbasher: If you have your gfx settings at the highest you will see a special effect when you use the wisp ability detonate...

Otherwise you can find it in the world editor...

- Scarzzurs
 
We have a winner with the wisp model. If you place a wisp and scale it up, it looks like what I want. how do you scale up the "effect" though?

I can scale a unit (wisp), and I can attach a special effect to a unit (Wisp, not wisp detonate), but I cannot seem to scale the wisp special effect and add it to my unit.

ThySpektre
 
Couldn't you simple make a wisp unit with locust ability and make it cast the spell? (change AOE of the spell to 0)

Just make sure to remove the unit, if it doesn't do that already...

- Scarzzurs
 
The wisp unit needs to be attached to another unit. Thus makig the "shields" effect. If the unit moves, its wisp shield would stay there, withotu a pretty laggy "keep wisp on top of you" trigger.

ThySpektre
 
The_Holy_One said:
whats a gfx setting? im a nub and cant find anything at all :(
Graphics ...
 
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