Shoot Out

DM Cross

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The challenge has been made. The 5 best Sharp Shooters in the land have gathered to find out who is the best of the best. You all agree to the terms.

5 Sharp Shooters in 5 lanes. Most shots in 20 minutes wins.

You take your place, lock and load. And you wait.

But not for long!

First target pops up. With lightning fast reflexes, and practiced speed, you aim!

BLAM!

One shot for you.

Now, only about 299 more, and you'll be named the best of the best.

But only if you deserve it!​

The Details​

Shoot Out is a 5 person shooting contest designed to test your aim and reflexes. Each person gets a Sharp Shooter and a lane in which his targets will pass by his line of sight. The Sharp Shooter cannot move or attack, but he does have two abilities:

Shoot Ground
Shoot Aerial

There are two kinds of targets, naturally, Ground and Aerial. You have to pick in an instant the right one, aim and fire. But this isn't your easy "click on the target and your bullet will find it's way there" type of shooting. Each ability is based off a line spell, like Shockwave or Carrion Swarm. You'll have to AIM your shots to get your hits.

With each hit, your score on the leaderboard goes up. The top score will naturally be on top. As your score goes higher, so does the difficulty of your lane. New targets that move faster, spawn faster, even have Evasion will be spawned as you get a higher score.

Shoot Out as many of your targets as you can in 20 minutes. The top score will be the victor, while everyone else is just another wanna-be.

Shoot Out is a product of www.TheHelper.net and www.Omega-Mods.com
 
Love the idea, FPS meets a Variation RTS, but lol, shouldn't you stick to one map at a time? and, lol this wonl't take that much space at all add some music! j/k! :D good luck
 
No offense, but it sounds a bit boring. From what I understand you just stand still and click targets that appear? Meh.

dArKz
 
MasterOfABCs said:
Love the idea, FPS meets a Variation RTS, but lol, shouldn't you stick to one map at a time? and, lol this wonl't take that much space at all add some music! j/k! :D good luck

I may get some imports, since it's a tiny map.

Shadowy is currently working on the Evil map, so I don't have much to do :D This was me trying to keep busy ;)

dArKzEr0 said:
No offense, but it sounds a bit boring. From what I understand you just stand still and click targets that appear? Meh.

dArKz

No, it's not clicking on the units. You can't move forward, and the range on the Shoot abilities is too short to allow clicking on the targets. Plus, as you get more kills, your lane's targets become harder and harder.

It's a contest, you're competeing against people, not just shooting for the hell of it :P
 
lol alexander, what's wroung with shooting for the hell of it? thiers this awsome game out thier! QUAKE III ARENA! best game EVER made, it pwnz FF7 and, its just shooting for the hell of it! :P
 
You're saying you'd rather shoot for no reason, then shoot to prove you're a better shot then your 4 best friends? ;)
 
No, it's not clicking on the units. You can't move forward, and the range on the Shoot abilities is too short to allow clicking on the targets. Plus, as you get more kills, your lane's targets become harder and harder.

If you can't move forward, and you can't click your target, how are you supposed to kill it?

dArKz
 
The abilities are based off of Line spells, like Shockwave and Carrion Swarm, like I said. You must try to aim the shot (meaning aim a little ahead of your target) and click the GROUND between you and your moving target. The abilities have enough distance to go straight through the targets :)
 
Hrm, I see... well, I guess I can't knock it 'till I try it then. Are you going to set the cameras to FPS style?

dArKz
 
I've already got the camera trigger done :)

I hope ya enjoy it, but if you don't, no biggie, right? :D Not everyone loves every type of game out there.

Though, I may convince the OM staff to sponser a Shoot Out tournament ;) If we get enough people to set up games, we can have a cool little elimation type of tournament! :)
 
It sounds awesome :D but i think you should add some sort of break or intermission ..... where u could go to the arena and have PvP shootouts :)
 
Was thinking last night of a few Modes to add to it. We'll see if I have the time or focus to add them all ;)

A few ideas:
-Elimination
Rounds are set up to last a good 10-20 minutes. At the end of the round, the lowest scorer is dropped. Then, a few minutes later (to give people a chance to take a break or get something to drink, etc.) a new round starts with the remaining players. Last wo/man standing is the victor!

-Classic
First to a score of X wins.

-Standard
The current mode I'm working on, 20 minutes of shooting and the highest score at the end is the victor.

-Free For All
Each spawned target belongs to an enemy player. If you shoot it, their score goes DOWN by 1. Each player starts off with 100 points. If you hit 0, you lose. There'd also be a timer (but something big, like 45 minutes) in case a few people are too evenly matched. In such a case, at the end of the timer, the highest scorer is victor!

What do you think? Worth adding? :P
 
It's supposed to. It's bad :rolleyes:
 
Anyone bored and wanna help me test/shoot a few? :D
 
If you want to test, get on USEast and go to channel "Clan MM" as soon as possible :D
 
well something came up and as soon as possible is now 3 and a half hours away, so you might want to get some one else. :(
 
Pimp

heres the problem.... when u aim and select target you'll end up always shooting the target...

unless you figured out a way to make it aim anywhere and not target....

let me try to explain what i'm tyriing to say... aiming at a target is different from aiming at a POINT... but if the POINT is near the target... the center of the target becomes the NEW point....

for example you can shoot at the head or the arm.... but if you can't choose the poinnt u want to shoot then it's pointless because then the center of the target will always be selected and you'll always hit...

or if your making it so that the attack doesn't follow the attack... if you aim at the front it SHOULD hit in the back but still hit the target... (since the target it moving lets say from right to left... basic duck hunt idea) but if it's target based then u'll actually be shooting at the center and by the time the "bullet" arrives u've missed the target.... while you actually aimed at the front and woulda hit...
 
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