S
Syncourt
Guest
Basically, I have one timer called 'wavetimer' shown in the window 'wavetimerwindow'. When a player achieves a certain wave level I have activated a boss round for that player, during which I have hidden wavetimerwindow for that individual player only.
I got that to work but when it comes to using 'show wavetimerwindow for player X' It will not display the window for them again.
Here's My Triggers:
Creating The Timer & Window
Hiding the timer:
Showing the timer again:
No matter what I try I can't seem to get the window showing back up again. Any Ideas what could be wrong? I've tried putting extra actions in the show timer again trigger, they all activate and work fine except for show timer.
I got that to work but when it comes to using 'show wavetimerwindow for player X' It will not display the window for them again.
Here's My Triggers:
Creating The Timer & Window
Code:
Events - (triggered manually after all players are ready)
Conditions
Actions
Countdown Timer - Start WaveTimer as a Repeating timer that will expire in 40.00 seconds
Countdown Timer - Create a timer window for WaveTimer with title |cff00FF00Until Nex...
Set WaveTimerWindow = (Last created timer window)
Countdown Timer - Change the color of the time for WaveTimerWindow to (100.00%, 100.00%, 100.00%) with 0.00% transparency
Countdown Timer - Start BonusTimer as a Repeating timer that will expire in 600.00 seconds
Countdown Timer - Create a timer window for BonusTimer with title |cffFFD700Until Bon...
Set BonusTimerWindow = (Last created timer window)
Countdown Timer - Change the color of the time for BonusTimerWindow to (100.00%, 100.00%, 100.00%) with 0.00% transparency
Hiding the timer:
Code:
Events
Time - WaveTimer expires
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
WaveLevelP1 Equal to 5.00
Then - Actions
Countdown Timer - Hide WaveTimerWindow for Player 1 (Red)
Set WaveLevelP1 = 6.00
Else - Actions
Do nothing
Showing the timer again:
Code:
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Boss Level 5
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Area P1 <gen> contains (Dying unit)) Equal to True
Then - Actions
Countdown Timer - Show WaveTimerWindow for Player 1 (Red)
Else - Actions
Do nothing
No matter what I try I can't seem to get the window showing back up again. Any Ideas what could be wrong? I've tried putting extra actions in the show timer again trigger, they all activate and work fine except for show timer.