Rinpun
Ex TH Member
- Reaction score
- 104
Side Change Choice
Events
Dialog - A dialog button is clicked for HeroChoice
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Evil
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: ((Name of (Triggering player)) + is now aligned with Evil forever!)
Set Alliance[(Player number of (Triggering player))] = 1
Player Group - Pick every player in (All players matching (Alliance[(Player number of (Picked player))] Equal to 0)) and do (Actions)
Loop - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Player - Make Player 12 (Brown) treat (Triggering player) as an Ally
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat (Triggering player) as an Enemy
Player - Make (Triggering player) treat (Picked player) as an Enemy
Player - Make (Picked player) treat (Triggering player) as an Enemy
Player Group - Pick every player in (All players matching (Alliance[(Player number of (Picked player))] Equal to 1)) and do (Actions)
Loop - Actions
Player - Make (Triggering player) treat (Picked player) as an Ally
Player - Make (Picked player) treat (Triggering player) as an Ally
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Unit - Move (Picked unit) instantly to (Center of Hero Revive Evil <gen>))
Camera - Pan camera for (Triggering player) to (Center of Hero Revive Evil <gen>) over 3.00 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Good
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: ((Name of (Triggering player)) + is now aligned with Good forever!)
Else - Actions
I had to rehash it because I'm now making dark green (Player 11) "Good" and brown (Player 12) "Evil". These players are computerized, by the way.
So, will this work?
Events
Dialog - A dialog button is clicked for HeroChoice
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Evil
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: ((Name of (Triggering player)) + is now aligned with Evil forever!)
Set Alliance[(Player number of (Triggering player))] = 1
Player Group - Pick every player in (All players matching (Alliance[(Player number of (Picked player))] Equal to 0)) and do (Actions)
Loop - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Player - Make Player 12 (Brown) treat (Triggering player) as an Ally
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat (Triggering player) as an Enemy
Player - Make (Triggering player) treat (Picked player) as an Enemy
Player - Make (Picked player) treat (Triggering player) as an Enemy
Player Group - Pick every player in (All players matching (Alliance[(Player number of (Picked player))] Equal to 1)) and do (Actions)
Loop - Actions
Player - Make (Triggering player) treat (Picked player) as an Ally
Player - Make (Picked player) treat (Triggering player) as an Ally
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Unit - Move (Picked unit) instantly to (Center of Hero Revive Evil <gen>))
Camera - Pan camera for (Triggering player) to (Center of Hero Revive Evil <gen>) over 3.00 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Good
Then - Actions
Game - Display to (All players) for 5.00 seconds the text: ((Name of (Triggering player)) + is now aligned with Good forever!)
Else - Actions
I had to rehash it because I'm now making dark green (Player 11) "Good" and brown (Player 12) "Evil". These players are computerized, by the way.
So, will this work?


