M
Majk
Guest
Hi im working on a map with castle to siege.
I have made "Siege Ladders" (friends recomended this one) for the attackers to climb up on walls. They work fine, no buggs or etc..
Althou i need some beter kind ladder function, since when the ladders enter region they becom undestructible.
And i remove the "undestructible trigger" there will still be the pathing betwen ground-wall that the triggers created.
Any of u trigger experts got any sugestions on what to change in this trigger?
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How they work:
Events
Unit - A unit enters LadderLock1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Light Siege Ladder
Actions
Trigger - Turn on Ladder1 TP <gen>
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
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Next function is:
Events
Unit - A unit enters LadderEnter1 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
(((Owner of (Triggering unit)) Equal to (Player(1))) or ((Owner of (Triggering unit)) Equal to (Player(9)))) or (((Owner of (Triggering unit)) Equal to (Player(10))) or ((Owner of (Triggering unit)) Equal to (Player(12))))
(Unit-type of (Triggering unit)) Not equal to Light Siege Ladder
Actions
Unit - Move (Triggering unit) instantly to (Center of LadderEnd1 <gen>)
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I have made "Siege Ladders" (friends recomended this one) for the attackers to climb up on walls. They work fine, no buggs or etc..
Althou i need some beter kind ladder function, since when the ladders enter region they becom undestructible.
And i remove the "undestructible trigger" there will still be the pathing betwen ground-wall that the triggers created.
Any of u trigger experts got any sugestions on what to change in this trigger?
---------------------------------------
How they work:
Events
Unit - A unit enters LadderLock1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Light Siege Ladder
Actions
Trigger - Turn on Ladder1 TP <gen>
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
------------------------------------------
Next function is:
Events
Unit - A unit enters LadderEnter1 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
(((Owner of (Triggering unit)) Equal to (Player(1))) or ((Owner of (Triggering unit)) Equal to (Player(9)))) or (((Owner of (Triggering unit)) Equal to (Player(10))) or ((Owner of (Triggering unit)) Equal to (Player(12))))
(Unit-type of (Triggering unit)) Not equal to Light Siege Ladder
Actions
Unit - Move (Triggering unit) instantly to (Center of LadderEnd1 <gen>)
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