Sure I'd love to see a replay. I like to watch how people implement their play-styles into its design (since we all have our own play-styles). Glad you liked it.
quite frankly it's missing what the other big aos's have: lots of fun and unique abilities, and it reminded me of EOTA with the buying units and the spawn point captures and then quests (abeit the quests were for a slightly different purpose), aside from that it still is better then most maps out there and actually shows that you put in a lot of effort into it.
If this is as great as you say it is, you should easily be able to add alot more screenshots Add them in the first post this time, and not as attachments
I've set the world editor aside to work with a more versatile skill set. The world editor was a great experience and I learned a lot about design and GDDs from the countless hours I put into this project, but as a young adult it's in my best interest to feed myself rather than my passion of Blizzard games. So because of my new graphic design job and 18 credit hours a semester I take at college, this will no longer receive updates, though I already have a similar map planned for Starcraft 2 (which I plan to give continuing support for a much longer period of time).
I will continue bumping periodically, as I feel its acceptable for a polished project. If this is against the forum rules, I will comply with any PM a moderator would like to send me.
No map is ever "finished"... there's always things to be fixed and upgraded, it's just how long someone wants to spend their time with WC3.
It's pretty cool. I like the idea of the NPCs around even the main road, like bandits, and how you have to capture the outposts.
Lighting Shaman person's Static Discharge is really annoying, it drains the mana so quickly. The heroes aren't that fun to play around with, but the gameplay is nice, :thup:
Oh, I've played this a couple times, just forgot to comment every time,
It's pretty cool. I like the gems idea, but if you have items, you won't really have space for gems, so maybe there could be a backpack type of unit, like a fairy holder, that can carry gems for the player, and when they are used, it also brings the effect to the player.
The town capturing is also a good idea. I think there should be larger, actual towns in the middle of the lanes, like a place that's larger than the outposts, and is made like a little town with defenses and mini shops and weaker healing wells. However, the little town would have towers on both sides of its entrances, and each capture is separate, so both teams could own the town, and have the towers on their own side. The healing places, shops, etc would be in the middle, neutral to people.
It'll be good practice at least, I did a bunch of practice boards the last few weeks but that's a bit different than actual repair. It's pretty obvious what's going on with those, so it's not very hard to trace the leads, and they aren't designed with faults so
Site is peaking on traffic for the recipes - Sundays are always the big days and we are 200 plus unique visitors an hour right now and it will be like that probably be around 3000 total on the site all day maybe more if Google desires it LOL
Anyway I have a power bench that I don't actually know how to use, but I'm assuming I can take the battery out and power it directly from that to see if any of them turn on.
If you had kids like me that grew up in that era you could just go to your closet and fish out one of the cords from the cord bag. I bet I have everyone of those cord connectors plus some