Siege Time Teleport

MasterOfABCs

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i need my hero to teleport to the middle of its' home base, when the game time is 900 seconds. how do i do this? the hero is not on the map,it is summonable thorugh a altar of kings (Smash Alter). thanks in advacne for the help! :D
 
Try something like

E:
Unit - A unit is trained
C:
trained unit equal to whatever
A:
move instantly trained unit to your region

I'll open up WE now and give you a better version.

Edit~

Err, will the hero definately be in the map at 900 seconds, or is there a chance he wont be? (e.g players have to train him)
 
Hmm I'm not sure I entirely understand but I think this is what you need:
Code:
    Events
        Time - Elapsed game time is 900.00 seconds
    Conditions
    Actions
        Set Hero = (Units of type [your hero here])
        Unit Group - Pick every unit in Hero and do (Actions)
            Loop - Actions
                Unit - Move (Picked unit) instantly to (Center of ([your region here]))

Hero is a variable of type unit group with the default value.
 
It should effect all heroes of that type, no matter which player owns it.

Edit~

Is this a trigger to put all heroes in the map into an arena type area for a battle? or is it just for a certain type of hero?
 
all right, you remember, how each palyer has a little cove like thing in the forest with two towers a fountian of health and a altar?, well i need a 900 game time seconds, all players get thier heroes teleported to thier base. becuse monsters are going to seige it.
 
Hmm ok, I think that would require 3 variables, let me try this in the editor..

O.K first you would need to make regions (or rects) at every players' base.

then make a trigger like the following:

Code:
    Events
       Map initialization
    Conditions
    Actions
        Set Base_Regions[1] = Player 1s base <gen>
        Set Base_Regions[2] = Player 2s base <gen>
        Set Base_Regions[3] = Player 3s base <gen>

Repeat that for every player.

Base_Regions is a variable array of type rect of size 12.

I will edit this post with the next part while I do it (I'm doing it right now)

O.K the next trigger I've got is this:

Code:
    Events
        Time - Elapsed game time is 900.00 seconds
    Conditions
    Actions
        Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
            Loop - Actions
                Unit - Move Hero[(Player number of (Picked player))] instantly to (Center of Base_Regions[(Player number of (Picked player))])

And you would need one more trigger to set all the player's heroes with the hero variable. I will edit this post when I've done it.

O.k I think this trigger should do it's job of setting all the players' heroes with the hero variable:

Code:
    Events
        Unit - A unit Finishes training a unit
    Conditions
        ((Trained unit) is A Hero) Equal to True
    Actions
        Set Hero[(Player number of (Owner of (Triggering unit)))] = (Trained unit)

remember Hero is a variable array of type unit group of size 12.

I hope this helped and that all my triggers are correct (chances are they're totally wrong :( )
 
3 triggers and a couple of variables isnt alot of stuff! It might look like it here but it will take 10 minutes max to put that stuff into your map.

Maybe a more experienced mapper can view this thread and confirm/correct my triggers :)
 
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