*Sigh* Weapon Firing Help

TFlan

I could change this in my User CP.
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Ok, i didnt realy want to ask for help on this cause i wanted a challenge, but its been for ever and i sitll can't get it right.

I have erased the board and im looking for new ways of making it so when a unit firing a weapon a bullet will start at him and will have an arch for how every long he makes a certain spell on it will go that far and will go up and have that arch and will go down and hit the ground... as if your throwing a football or something.

So like this:

1 second = 10 feet
2 second = 15 feet

and so on untill he reaches 50 feet which then it will go down from 50 to 10 and then back up again... and im having a progress bar from WEU show how far hes going to have it fire.

Like:

1 second = 14.28 % full
2 second = 28.56 % full

and so on adding 14.28 each second untill it gets to 100% full and then it decreases back to 0% full and back up again

Any help on this matter would be greatly appreciated. I hope to have this past me soon, cause its buggin me and is the only thing thats holding back my map :mad: , but not for long i hope :cool:

::Edit::
Also, i need to find a way to have it so when the bullet reaches in range of another unit (other than another bullet) that it will cause that unit to loose health.
 
The way you've typed this out is uber unclear but I've done a lot of lob-a-bomb spells so I should be able to help you out

Now the best thing for doing these types of projectiles is a unit firing an artillery weapon type, kind of like the wc3 mortar team. You basically create the artillery unit as a unit without a model (so its invis) and no collision then have it attack ground (if possible) or a tracer unit if not possible. The attack should arc in the desired direction.

Now for the charging what you want to do is create some kind of dummy spell with a channeling and trigger it to detect how long the channel went. The longer the channel the further the attack I assume from what you said.

Take the chaneling data, evaluate the facing angle of the casting unit (probably best to do before channel rather than after) and evaluate the distance then fire in the hole!
 
Sud said:
The way you've typed this out is uber unclear but I've done a lot of lob-a-bomb spells so I should be able to help you out

Srry about that... i just not good at explaining things...

Sud said:
Now the best thing for doing these types of projectiles is a unit firing an artillery weapon type, kind of like the wc3 mortar team. You basically create the artillery unit as a unit without a model (so its invis) and no collision then have it attack ground (if possible) or a tracer unit if not possible. The attack should arc in the desired direction.

Ok, i get what your saying here... i think that will work with what im doing :D

Sud said:
Now for the charging what you want to do is create some kind of dummy spell with a channeling and trigger it to detect how long the channel went. The longer the channel the further the attack I assume from what you said.

I already have that dummy spell... and i think i now how to put that into whats above

Sud said:
Take the chaneling data, evaluate the facing angle of the casting unit (probably best to do before channel rather than after) and evaluate the distance then fire in the hole!

Sounds easy enough....

Thanks!
 
No problem. If you want to see how the finished effect should look, go to the page in my profile, download the map, load it and choose the archer hero and put a point into tranquilizing arrow. It does the up and over effect before exploding into gas
 
acually, would you mind if i take your artillerly type firing triggers? i will give credit to you... it will just make things A LOT easier on my head...

Since the map im doing is a campaigne im going to have a credit cinematic, which in my mind is gonna look SICK!
 
Nice work, Sud.

What do you mean, Player 11? I found his explanation of what little triggers you need here easy to understand. It's ABILITIES you need :)
 
I already answered this for him on OM, me thinks :p

Rin, you talking about Phoenix fire? :D
 
err... rinpun

i mean for the firing of the weapon because the ability is a dummy if you acually read what he said...

you did alexander...

also... ive finished the second problem... forgot i had it in other map :p
 
Actually, not Phoenix Fire (that's for autocasting, crazy one. He wants this one castable :D) but rather some projectile such as firebolt, with an arcing (is that a word? loL) as it moves to hit the target.

Hey, have you considered using homing missiles Player 11? Just make a projectile of a speed that is 100+ the usual speed of the aircraft and make it homing, that airplane better move quick :D
 
i never said anything about an airplane. ;)

*its a surprise... a very good one... a first of its kind in WC3, but you will have to peice togethor what ive being asking for and what ive been saying in my posts to know something of what im doing :shades:*

So, Sud... may i?? BTW... i love the site :D
 
Well the triggers from my map wouldn't work as-is because my map is 'engined' and a lot of the content flips around between the trigs and engine components. Perhaps later when I'm in front of a worldedit computer I can throw together a hand grenade demo for you or something
 
are you spying on me.... how did you now i needed this for a HE grenade?

Engined? You mean like a WoW game engine?
 
Grenades are actually asked for around here quite a bit

Yea, engined in that the map is broken into modules which control all the game mechanics. That's what allows me to run so many triggers in real time.
 
i can tell... that trailer took for ever to dl but it was worth it! That map looks AWESOME!
 
Yea, it is a great map to play my own horn, but is suffering a real lack of promotion/people willing to play it. It's got a lot more complexity to it than your typical dota map
 
Which map might this be?

I'm interested :p
 
Check the url in my profile (trying not to derail the thread heh)
 
The trailer takes ahile to dl cause of the detail... i think

but to get back on topic.... not my specialty (hence title)

err.... ummm..... :banghead: ....... ouch ....... err....

What would you think if you have a first person shooter game in WC3? Im just wondering...
 
here's your nade demo. you'll have to optimize it as it's completely rough draft
 

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THANK YOU!! :D
 
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