Ok, i didnt realy want to ask for help on this cause i wanted a challenge, but its been for ever and i sitll can't get it right.
I have erased the board and im looking for new ways of making it so when a unit firing a weapon a bullet will start at him and will have an arch for how every long he makes a certain spell on it will go that far and will go up and have that arch and will go down and hit the ground... as if your throwing a football or something.
So like this:
1 second = 10 feet
2 second = 15 feet
and so on untill he reaches 50 feet which then it will go down from 50 to 10 and then back up again... and im having a progress bar from WEU show how far hes going to have it fire.
Like:
1 second = 14.28 % full
2 second = 28.56 % full
and so on adding 14.28 each second untill it gets to 100% full and then it decreases back to 0% full and back up again
Any help on this matter would be greatly appreciated. I hope to have this past me soon, cause its buggin me and is the only thing thats holding back my map
, but not for long i hope 
::Edit::
Also, i need to find a way to have it so when the bullet reaches in range of another unit (other than another bullet) that it will cause that unit to loose health.
I have erased the board and im looking for new ways of making it so when a unit firing a weapon a bullet will start at him and will have an arch for how every long he makes a certain spell on it will go that far and will go up and have that arch and will go down and hit the ground... as if your throwing a football or something.
So like this:
1 second = 10 feet
2 second = 15 feet
and so on untill he reaches 50 feet which then it will go down from 50 to 10 and then back up again... and im having a progress bar from WEU show how far hes going to have it fire.
Like:
1 second = 14.28 % full
2 second = 28.56 % full
and so on adding 14.28 each second untill it gets to 100% full and then it decreases back to 0% full and back up again
Any help on this matter would be greatly appreciated. I hope to have this past me soon, cause its buggin me and is the only thing thats holding back my map
::Edit::
Also, i need to find a way to have it so when the bullet reaches in range of another unit (other than another bullet) that it will cause that unit to loose health.


