RPG Silent Night Orpg

Fire-Wolf

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Ban-Lord has now 3 days left to pm me back, or im continuing without him.
 

Fire-Wolf

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Im deciding to work on a new map untill ban-lord msgs me back. But I did make some progress
The current Loading Screen + Mini Map.
newload.jpg
If you think white would look better just tell me.
 

CaptDeath

New Member
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i think you should have like a collage of things in the rpg scattered accross the Loading screen
 

Fire-Wolf

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I was going to add like a chat box. But the different the pixels are the bigger the picture gets and im trying to keep it small.
 

Fire-Wolf

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hourNews: Ban-Lord has officially quit. He still isn't pming me back, and well im going to miss all the time he put into that very nice terrain. But im just going to continue Silent Night on my own. So I am going to continue this as soon as I get home, on Friday. Hurray! Silent Night Must go on!

Up coming features:
-Ability Saving
-15 New Items
-10 New Buyable Abilities!
-More area(Maybe.)
-New Pets(1-3.)
-10 New Pet items
-New Town(Maybe.)

That is all the update might take a while though. So be patient. Also abilities and items might not be balenced so if anyone is willing to test them for balence issues please do so.
 

Fire-Wolf

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News:
After Countless hours, I have implemented Ability Saving! Because of this feat, a new v might be out sooner! I still have alot to add, as I have only added one item, and nothing else. But we should be expecting an update by this weekend.
 

D.V.D

Make a wish
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But he wouldn't understand the code so well and he wouldn't learn as much. That's my guess.
 

Fire-Wolf

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ButcherBunny
I did use AceHarts save/load. It just doesn't have something that saves everything. Even the All doesn't have abilities for some reason. But I added hero stats, exp(not level.), and I also modified the loading of abilities so it can load trigger given abilities.

D.V.D
Im still learning Jass you think I could make a save/load system? I wish I could make a save/load system, yet sadly I cannot. Although I have highly modified AceHart's save/load to fit my needs(not the scripting the Gui parts.) Not that it is hard, but I do understand it, I just couldn't make one.

I haven't made much progress this morning, but I have implemented a few new things. There is now a scroll merchent, only 1 buyable spell so far. And a magical vendor, with 2 brand new magical swords. I have also made a new pet the Easter Rabbit, which you can buy on April 12th. It has very low damage but high attack speed and a nice heal spell. But im very busy on the next update I assure you. I may not meet the features, by the deadline but I will have an update by tomorrow.
 

Fire-Wolf

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News:
Sorry I couldn't get it out yesterday. However I'm proud to present Silent Night Orpg Alpha 3! Here are some of the new features:
-New Items
-Ability Saving
-2 New Abilities(Sorry not the 10 like I said..)
-More Monsters
-More Money
-New Quest System

There you have it! Alpha 3. I will start working on alpha 4, after I get some feedback. To download it check the first post. Also its going live! Im posting on the major map sites: Epic War, Nibbits, The Hive!
 

Fire-Wolf

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Come On People! Alpha 3 has been out for a while! Need comments and feedback!!
 

wraithseeker

Tired.
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All I can say is that to get screenshot of your latest map verison, the screenshots right now is really very unappeasing to the eyes as it lacks alot of things.

Word Features said:
Save/Load
-Good Terrain
-All items visual
-Date System
-1 Holiday Special
-Random Weather System
-Level Requirments for better items
-Highly modded UI
-Attribute System
-Weapon System
-Nice Tool-Tips and Color Codes
-Pet System
-Pet Only Items (And Pet Item Saving.)
-Pets Save to Your Character

Actually, you do know alot projects put a huge list of stuff on the feature system and not all work or some just got thrown off.

The good terrain was not really needed as it needs improving atm.

Good tooltips, maybe you could give us a format or a template so we would at least have a idea of how it looks like. Same for the item template.

What does the Pet System do?

Weapon System? What?

What will the UI theme be about?

Random weather system? What weathers? Do they affect gameplay or is it for eyecandy?

1 Holiday special???? What's that? No clue.

What do you mean by item visual???

The storyline could have some improvements too, it's just too short to be considered a story.

I think that's all I have to say, fix that all up and I think people would give comments or play your map.
 

Fire-Wolf

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All I can say is that to get screenshot of your latest map verison, the screenshots right now is really very unappeasing to the eyes as it lacks alot of things.
Ok i can do that tommorrow.

The good terrain was not really needed as it needs improving atm.
Ok well im not too good at terrain, but I will remove it.

Good tooltips, maybe you could give us a format or a template so we would at least have a idea of how it looks like. Same for the item template.
Im not sure the point in an item template would be for... "Oh yeah all my items have this format: Blah, blah, blah. That seems a little pointless to me, but I will remove it anyways.

What does the Pet System do?
The pet part is pretty describes it pretty well but I will improve it.

Weapon System? What?
Well I do see your point on this one, I will describe it more.

What will the UI theme be about?
That wasn't the point I had meant, the text was colored, ect.

Random weather system? Whats weathers? Do they affect gameplay or is it for eyecandy?
Im pretty sure people know what weather is, and what random is. And its just for eye candy, although I might make it affect gameplay, later.

1 Holiday special???? What's that? No clue.
Okay I can understand this one, I will describe that in more detail.

What do you mean by item visual???
It means they show up on your character.

The storyline could have some improvements too, it's just too short to be considered a story.
It's not a realy storyline, its an Orpg, its just a little thing I put together, every update, it doesn't mean anything.

But I am going to fix those, but if you were to test it you would see those things. But I appreciate the comment, I needed feedback. But I also need feedback on the game.
 

Fire-Wolf

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Currently A dungeon has been added with unique drops, and 3 classes have been added! Warrior, Archer, And Mage. Mage might be a little unbalenced though. If it is I will fix it. Archer is going to have special weapons, Bows, but will not be able to use swords or shields, while mage cannot either they use staves. There is only 3 classes for now, but there will be 6 classes later. 2 for strength, 2 for Agility, 2 for Intell.
 

Fire-Wolf

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Update!!
What a big update this is. Added Classes!! Added items for them of corse, added spells for them also. With that comes 2 new dungeons, and 1 hidden dungeon (Gotta be really badass to finish it though.) New areas, new monsters, and new quests WITH a new quest system. Fixed some text errors and some bugs, and well here it is! Hope you enjoy it, and have fun! Also single player saving and loading has now been disabled.
 

Fire-Wolf

S.P.D Smoke Pot Daily, Legalize It!
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Come one guys! I need comments and feedback! I want you guys to decide what to make now! Should I make more room, monsters, dungeons, items, quests? You decide! Is it not fun? Boring? Then tell me how I can make it fun and exciting!
 
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