Simple Elapsed game time Event won't work


New Member
Title says pretty much... everything.
I created a map with a Goal selection system. It was pretty much complicated, so that players could choose if they want to choose from a pre set number (50,100,150..) or a Random number, or an average of what everyone prefer (-vote[number]). It worked very nice once, and then stopped working. I exit WE and came in again, didn't work. So i thought i did somthing wrong, and at the end i deleted the entire thing. Now i created a simple one, and it won't work either... Help?

  • Create Dialog
    • Events
      • Time - Elapsed game time is 3.00 seconds
    • Conditions
    • Actions
      • Set inGamePlayers = (All players matching ((((Matching player) slot status) Equal to Is playing) and (((Matching player) controller) Equal to User)))
      • Dialog - Change the title of goalDialog to Goal
      • Dialog - Create a dialog button for goalDialog labelled 50
      • Set goalDButtons[1] = (Last created dialog Button)
      • Dialog - Create a dialog button for goalDialog labelled 100
      • Set goalDButtons[2] = (Last created dialog Button)
      • Dialog - Create a dialog button for goalDialog labelled 150
      • Set goalDButtons[3] = (Last created dialog Button)
      • Dialog - Create a dialog button for goalDialog labelled Random
      • Set goalDButtons[4] = (Last created dialog Button)


~Choco Coronet~ Omnomnom
I know it's silly but create a timer on map init, and then use the timer expires event, and tell us if it makes a difference ^^


New Member
From the above trigger, what i can think of it should be ...............Maybe.........Most probably you have destoryed "all player", try to create simple action like "Display to All players the text: Hello, welcome to my map" to check whether your "all player" being destory?


New Member
Did you set the variable "goalDialog" to anything?
You don't set goalDialog to anything, since there's no Create Dialog option.

So what didn't work? It doesn't show?

There's no 'Show dialog' action there though...
Silly, but actually solved the problem. I remembered i was putting this action but i must've forgotten. Anyway, it works now.
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