Events
-----Time - Every 3.00 seconds of game time
Conditions
Actions
---Set Temp_Group = (Units in Blue Zone <gen>)
---Unit Group - Pick every unit in Temp_Group and do (Actions)
------Loop - Actions
---------Unit - Order (Picked unit) to build a Necromancer Base at (Random point in Blue Zone <gen>)
---------Unit - Order (Picked unit) to build a Demon Spawn at (Random point in Blue Zone <gen>)
---------Unit - Order (Picked unit) to build a Spider Graveyard at (Random point in Blue Zone <gen>)
Custom script: call RemoveLocation (udg_Temp_Point)
So I'll briefly explain what I want to achieve. I currently have a worker, which creates these set buildings (but with problems ^^), there is an income which is attained, and each building is of equal price, 100g. Now I would like someone to edit this so the worker creates all these buildings in a queue, e.g. 1st. Demon Spawn, 2nd. Necro Base. Or allow the builder to choose randomly from these three and create the building. As it now currently does this in the game: Builds the last order (Spider Graveyard), and continuously creates Necromancer Bases for an unknown reason, although the only link I can find is that Necromancer Base is the first unit on the Build Structure of the worker.
Thanks
-----Time - Every 3.00 seconds of game time
Conditions
Actions
---Set Temp_Group = (Units in Blue Zone <gen>)
---Unit Group - Pick every unit in Temp_Group and do (Actions)
------Loop - Actions
---------Unit - Order (Picked unit) to build a Necromancer Base at (Random point in Blue Zone <gen>)
---------Unit - Order (Picked unit) to build a Demon Spawn at (Random point in Blue Zone <gen>)
---------Unit - Order (Picked unit) to build a Spider Graveyard at (Random point in Blue Zone <gen>)
Custom script: call RemoveLocation (udg_Temp_Point)
So I'll briefly explain what I want to achieve. I currently have a worker, which creates these set buildings (but with problems ^^), there is an income which is attained, and each building is of equal price, 100g. Now I would like someone to edit this so the worker creates all these buildings in a queue, e.g. 1st. Demon Spawn, 2nd. Necro Base. Or allow the builder to choose randomly from these three and create the building. As it now currently does this in the game: Builds the last order (Spider Graveyard), and continuously creates Necromancer Bases for an unknown reason, although the only link I can find is that Necromancer Base is the first unit on the Build Structure of the worker.
Thanks