Simple visibility - black mask trigger

unska

New Member
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1
Hey,

can someone tell me why this simple trigger doesn't do anythin?

visibility.JPG
 

unska

New Member
Reaction score
1
I'm having yet another problem. I try to hide certain areas of the map for certain players but the area only flashes with blackmask / fog of war and then comes back visible.

I tried to reverse it by first black masking / fogging the whole map and then setting some parts visible but again it only flashed visible and went back to hidden.

What is wrong?

blackmask.JPG

I have black mask / fog of war enabled before this.
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
Fog of war and black mask are 2 difrent things and post ur trig in GUI TAGR PLZ
 

unska

New Member
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1
I know they are different things, the reason why I used / sign was because I've tried both of them and they behave the same way.

The problem is that either of the effects just flashes and disappears.
 

Scorpions

New Member
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12
I THINK you need to change the across (Playable map area) because it will hide the nexts or previous changes of visibility, so, change Playable map area to an area around the teamArea2.
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
Can u plz copy as text and paste it her in gui tags
 

Scorpions

New Member
Reaction score
12
Uhg..

Man, the Black Mask will hides all visibility modifications.. So
In the World Editor go to Scenario - Map Options - In the first boxes deactivate "
The hidden areas are partially visible" (the second box)
Also remove the
Trigger:
  • Visibility - enable black mask


And, please, use tags!!([wc3 [/wc3)
 
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