skateboard to unit

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xvirus666

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i dled a skateboard model off of some site and now im wondering how i can attach the skateboard to a unit using a trigger... is it even possible? :confused:
 
how about the other way around? You attach a unit to the skateboard?
 
Duwenbasden said:
how about the other way around? You attach a unit to the skateboard?
Heh @ that.

If you want to attach a thingy, you need to make an ability. Then you edit the ability and change the attachment to the model you want, and since you probably want it at the base of a person, you attach it to the 'origin'. There's a tutorial on the subject lurking somewhere to the left of you.

Click like, Importing, and then look for Attachments.
 
The problem is the unit's legs will go through the skateboard, and the peasant's walking animation on the board won't be too exciting to watch neither. That's why I suggested the skateboard is the unit and the unit as the attachment.

--Unit height is only used for flying units.
 
Same thing then make a skateboard dummy unit (lol) and attach the units model as an sfx. Though it might still use animations an sfx is realy only a model attched to another model.
 
You can change a units flying height if you add the Medivh - Raven Form ability. Or something like that.

You can attack effects using trigger though. Look under Special Effect.
 
just ask a modeler on this site to make a peasent/wat u want on the skateboard its that simple :D
 
xvirus666 said:
i dled a skateboard model off of some site and now im wondering how i can attach the skateboard to a unit using a trigger... is it even possible? :confused:

If it's the model I'm thinking of, you need to use a dummy ability (I think that whatever ability the CTF flag items have works well) and change the attachment points in the ability to "hand,left" or "hand,right".
 
well, i starting to get confused :confused: see, i made a "skate shop" on my loap map im making. now, when they buy the deck, i want it to show once they have the item in their inventory...
 
put Item Health Increase to the skateboard item

The item have an attachment (skateboard). Attach it to origin.

Unfortunately there are two major flaws:

The feet will go through the board;
the walking animation on the board isn't so amazing.
 
hmmmm... is there mayb a way to make the unit "float" on the board, making it look like he's actually skating?
 
Could you mabey have a trigger to puase the unit and move it instantly above the skateboard? No sfx invoveled? Lag i guess but its a start.
 
but a paused unit can't move...

hmmm... my suggestion is to replace the hero with the skateboard with the unit attached with Crow Form (add, use, remove), but this move has problems of its own.
 
To make a unit fly (Or hover) use these few actions (No waits!)

Code:
Unit - Add (Crow Form) to (Unit)
Unit - Remove (Crow Form) from (Unit)
Animation - Change flying height of (Unit) to 20 at 80

Makes your unit hover at 20... you can only edit the height within that trigger, or if its flying default, or if you add/remove crow form again
 
so... the crow form would b the skateboard, eh?



and one more thing, how would i make it so that when the person owning the skateboard wants to skate, they activate those actions?
 
Its obviously an ability.....

Using an Ability
Now I need to make a dummy ability to create the models effect. For this I am going to use Armor Bonus +1. Thats because this ability does not show an icon on the hero, and its very simple to change.

Give the ability a new name.
Change the armor bonus to 0, so it doesn't do anything.
Change the 'Art - Target' field to your new model file.
Change the 'Art - Target Attachment Point 1' and add the point where you want the weapon. Mine will say 'left' and 'hand' in two different strings, but in the same field.
Change the 'Art - Target Attachments' to the number of points you added. Mine will say '1'.
Change 'Item Ability' to false, so we can add it to a unit.
 
Change the 'Art - Target Attachment Point 1' and add the point where you want the weapon. Mine will say 'left' and 'hand' in two different strings, but in the same field.

so... i can put 'left', 'right', and 'foot'? or make another point (Target Attachment Point 2) and have it 'right' and 'foot'? like this:

Code:
Art - Target Attachment Point 1         left,foot
Art - Target Attachment Point 2         right,foot
 
origin.

setting it to "foot" will attach it to the foot of the hero, which will cause the skateboard to look like a shoe. Well... it'll be really funny to watch. :D
 
oo... hehehehe.... :D so how would i make it so like... like... like this:

O
|
/\
---
* *

as if hes riding it



one more thing... i fixed up the skateboard so that one of its abilities is "skate". skate is going to be the ability posted above by ban-lord2. when i tested out the map, i clicked on the skateboard icon and GUEESSSS WHAT? it didnt work! i always knew i not good at making maps... :eek:
 
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