micolord
You can change this now in User CP.
- Reaction score
- 0
This suppose to do is to block any damage receives, its fine but there's a leak. First damage receives isn't reduce.
Trigger:
- DS Support I
- Events
- Unit - A unit Is attacked
- Conditions
- Actions
- Trigger - Add to Divine Shield <gen> the event (Unit - (Attacked unit) Takes damage)
- Set Paladin = (Attacked unit)
- Trigger - Turn off (This trigger)
- Events
Trigger:
- Divine Shield
- Events
- Conditions
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Level of Divine Shield (Mico) for Paladin) Equal to 1
- Then - Actions
- Unit - Set life of Paladin to ((Life of Paladin) + (0.25 x (Damage taken)))
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Level of Divine Shield (Mico) for Paladin) Equal to 2
- Then - Actions
- Unit - Set life of Paladin to ((Life of Paladin) + (0.33 x (Damage taken)))
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Level of Divine Shield (Mico) for Paladin) Equal to 3
- Then - Actions
- Unit - Set life of Paladin to ((Life of Paladin) + (0.40 x (Damage taken)))
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Level of Divine Shield (Mico) for Paladin) Equal to 4
- Then - Actions
- Unit - Set life of Paladin to ((Life of Paladin) + (0.55 x (Damage taken)))
- Else - Actions
- Do nothing
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)