Nivius
TH.net Regular
- Reaction score
- 5
Trigger:
- Activate spir aura
- Events
- Unit - A unit enters (Playable map area)
- Conditions
- Actions
- Trigger - Add to Spiritual Aura <gen> the event (Unit - (Attacked unit) Takes damage)
- Events
Trigger:
- Spiritual Aura
- Events
- Conditions
- ((Damage source) is A Hero) Equal to True
- Or - Any (Conditions) are true
- Conditions
- ((Damage source) has buff Spiritual Aura (lvl1)) Equal to True
- ((Damage source) has buff Spiritual Aura (lvl2)) Equal to True
- ((Damage source) has buff Spiritual Aura (lvl3)) Equal to True
- ((Damage source) has buff Spiritual Aura (lvl4)) Equal to True
- ((Damage source) has buff Spiritual Aura (lvl5)) Equal to True
- ((Damage source) has buff Spiritual Aura (lvl6)) Equal to True
- ((Damage source) has buff Spiritual Aura (lvl7)) Equal to True
- ((Damage source) has buff Spiritual Aura (lvl8)) Equal to True
- ((Damage source) has buff Spiritual Aura (lvl9)) Equal to True
- Conditions
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Damage source) has buff Spiritual Aura (lvl1)) Equal to True
- Then - Actions
- Unit - Set mana of (Damage source) to ((Mana of (Damage source)) + (((Damage taken) / 100.00) x 1.00))
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Damage source) has buff Spiritual Aura (lvl2)) Equal to True
- Then - Actions
- Unit - Set mana of (Damage source) to ((Mana of (Damage source)) + (((Damage taken) / 100.00) x 2.00))
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Damage source) has buff Spiritual Aura (lvl3)) Equal to True
- Then - Actions
- Unit - Set mana of (Damage source) to ((Mana of (Damage source)) + (((Damage taken) / 100.00) x 3.00))
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Damage source) has buff Spiritual Aura (lvl4)) Equal to True
- Then - Actions
- Unit - Set mana of (Damage source) to ((Mana of (Damage source)) + (((Damage taken) / 100.00) x 4.00))
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Damage source) has buff Spiritual Aura (lvl5)) Equal to True
- Then - Actions
- Unit - Set mana of (Damage source) to ((Mana of (Damage source)) + (((Damage taken) / 100.00) x 5.00))
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Damage source) has buff Spiritual Aura (lvl6)) Equal to True
- Then - Actions
- Unit - Set mana of (Damage source) to ((Mana of (Damage source)) + (((Damage taken) / 100.00) x 6.00))
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Damage source) has buff Spiritual Aura (lvl7)) Equal to True
- Then - Actions
- Unit - Set mana of (Damage source) to ((Mana of (Damage source)) + (((Damage taken) / 100.00) x 7.00))
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Damage source) has buff Spiritual Aura (lvl8)) Equal to True
- Then - Actions
- Unit - Set mana of (Damage source) to ((Mana of (Damage source)) + (((Damage taken) / 100.00) x 8.00))
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Damage source) has buff Spiritual Aura (lvl9)) Equal to True
- Then - Actions
- Unit - Set mana of (Damage source) to ((Mana of (Damage source)) + (((Damage taken) / 100.00) x 9.00))
- Else - Actions
- Do nothing
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
can it be that it dont save the damage the unit take for this trigger?
how do i fix it? save dmg dealt to an intreger or somthing? give me ur idea