Some Novel Ability Ideas

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ThE-eNiGmA

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It seems people are all into bashing DotA copiers. So I figure I will start yet another thread about unique (as far as I know, anyway) abilities.

Scrambler: As the name says, this is a scramble ability. Useful for when you want to cause mayhem, as selection of units is removed, and they are instantly moved to a random position within an AOE. Basically, all the units in the area are rearranged. Let the chaos ensue. Could be very nasty for a range hero fighting creeps: if the hero and the creeps are within the AOE, the range hero might find itself on the wrong side... For fun, you could also add damage, stun, what not to the effect.

For kicks, here is an idea. It isn't really a thought out ability, but say you wanted to be impressive. What you do is do an effect, I don't know what, and display the death animation for the unit... WITHOUT ACTUALLY KILLING IT. :D Make some text appear, like "Death is no escape for you!" or some other cool thingy. Make the unit appear, either invis (yet visible, you know what I mean) or ghostlike. Then do some awesome effect that obliberates the ghost. Ownage. This is probably overpowered, but there might be limitations (i.e. can only cast on unit with certain amount of health, only creeps, etc.) It would look awesome on a hero, more than a creep. Call it Soul Render or something. What would be even better if you included a nice audio, saying the lines in the text. What better way to say you have been owned?

For a nice effect, you could use a swarm ability to make some spirits, or fireballs, or whatnot to swarm around your hero, giving them a range attack (modified phoenix fire) or a close range if you want it as a cool melee boost.

There is also a way to make a storm that acually appears to be your worse nightmare. (I tried this once, wasnt perfect) It is essentially a wandering tornado with clouds and lightning bolts that do damage.

An interesting idea, as far as I know, is a ward that casts chain lightning on any targets nearby. With a quick cooldown, this would be one nasty ward.

I have a few others, but I am going to start making a demo map to test my skills. To my knowledge, every one of these is doable, and was actually thought out with it in mind. Feel free to make use.
 
, i read the first two, can i make a suggestion ,its from ff7

Death
has a low percentage of killing the unit in one hit
but the neat thing about it is that when u cast it death apears and swings his sycthe

I LOVE IT!!!!

ooh and another great fool around spell

wrath of the Cheetoes!
rains down cheetos dealing minor damage but slows down the enemies because they get fat, and all cheetoes cause scurvy, GARR scurvy dog!
 
Come on, be realistic. Cheetoes? A very improbable ability. The final fantasy one sounds good, but i had a feeling that it had been done before.
 
WHY DOES HE KEEP TALKING BOUT CHEETOES!!!!!!! Its very annoying to read in every thread I LOVE CHEETOES OR SOMTHING ABOUT THEM!
 
seesaw, cheetoes can be very deadly... in a strange kinda way... hmm, how bout... mimic?

takes last casted spell of targetd unit and cast it oback at it

so if they cast blubloobloofat
and u use mime
it will sedn blubloobloofat back at them

i rmember when i was little.. a cheeto ate my dog... :( i was so sad... *sniff* i cried for weeks...

and then i ate that cheeto (how do u spell cheeto anyway?
it tasted so good...

that i ate another cheeto

now my cheeto eating spree has surfaced... all dogs shall be revenged!!!!
 
Good idea enigma so many people ask for DotA spells :P. Btw, how is your map coming along?Lol check out conans forum (I have my own thread :D) for some of my spell ideas :).

-I See The Light- emits a blinding flash of light; a white fade filter is applied to all the players except for the caster, and all units near him get permanently reduced visin (blinded :)).

-Storm Ward- creates a floating storm ward :) (btw enigma I thought of this idea before yours :P but yours is good too :D) that has a perputual monsoon sort of thing; all enemies near it are stricken with lightning bolts, and a rain effect is applied to the surrounding area. The ward itself cannot attack directly.

-Skewer- throws a giant lance straight through an enemy, impaling him and dealing huge damage, as well as stabbing through enemies behind the target for slightly less damage. It also has a chance to not go all the way through the hero, but puncture his back and sink into the ground, rooting him to the spot.

-Sky Obliberator- fires a rocket into the sky; it then plummets downward extremel fast, cutting straight through air units, and then hitting the ground in a MASSIVE explosion, obliberating all nearby units and creating a nifty crater :)

-Elemental Particle Gate- creates a huge gate at a target location; it sucks in units around it, drawing them inward, and then assimilating them into their primary elements; they then come out as:

Water- if the unit is water - based, a wave comes out of the elemental particle gate, sort of like crushing wave, that damages and stuns enemies

Fire- if the unit is fire - based, they are transmuted into blasts of snging heat that do residual damage as well as direct damage

Air- if the unit is air - based, then it is channeled into an intense blast of air and aimed at a random unit, blasting it backwards and damaging it

Earth- if the unit is earth - based, then they are turned into an earthquake that ripples outward in a circle from the portal, slowing units significantly

Lol, this works on allies too, to make it more fair :D
 
I am putting aside my map for now. It is getting too complicated, and needs a major makeover. But before I do that, I figure I will create a demo map to test my skills and learn tricks. I call it "Playground" thought it is better named Sandbox. Anyway, I created a prototype of Soul Render, but things aren't quite working out as planned. Considering that I was doing the code at 12:30 in the morning, no wonder. I tried putting in colored floating text, but that just looked weird...it wasnt centered on the unit. I tried to make a hero revival effect appear at the target unit, but it shows up on the caster instead.
 
Dreamworld - a fun ability, when cast, the terrain would change styles, would become a different random tree, and ground would be differently terrained, but no changes in actually heights and stuff. Heros could be randomly teleported to a spot on the map, and all creeps towers and bases would be removed, in favor of big monster creeps roving the map. Would end after 30 seconds or so, or make it end only when the caster dies for some real fun. I might use this in my map, cause it sounds like such fun.
 
I tried using Death Pact as the basis of my Soul Render, but I can only target undead. Is there any way around this?
 
There is nothing in the targets thingy. Holy light? Why that?
 
I meant that you should change the holy light to do negative healing or damage the enemy, then take that interger and add it to your hero's life.

Nothing in the targets allowed?
 
Um, don't know about any of you, but for Holy Light, there's quite a few "Targets Allowed"

Alexander

-Reads-

Oh, wait, you meant Death Pact?

-Looks-

Yeah, there's targets allowed in that, too!
 
wrath of the cheetoes is an awsome spell...

but anyway, almost all the spells are targetable, cept for the ones that arent
 
If there is nothing in Targets Allowed, just add what you want?
 
Heat Wave: creates four mirrors randomly placed in a square around the hero; they then channel and reflect light between each other, creating a devastating heat wall around the hero; they CAN be destroyed, although they have an immolation thing from the heat they give out, and any units who enter the light wave being cast from mirror to mirror get SCORCHED. This includes the hero though :P
 
You guys misinterpreted what i meant about targets. There is nothing about targeting race. You cant change the race you target.
 
Actually, you can, but it would require triggers.

Alexander
 
well, its a trigger based spell... I tried using channel, but im too new to channel..don't know what all the options are. I can figure most of them, but testing them is a pain.
 
Search for a "Channel Tutorial", Conan wrote one awhile back.

Alexander
 
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