Some Unit Help...

D

Dracon

Guest
I am making a map where i have 3 different guilds (ranger guild, mage guild, warriors guild) I would like to kno how to get units to say things when double clicking on them, and how i could make a building a class-changing building where u can change your class to a ranger, mage, warrior, etc.

Please help me with this :)
 
The talking comes from whatever sound set your unit has in "Sound - Unit sound set"...


For your "class" building... hm, not enough information given.
What's this selection supposed to look like and do?
What happens after you select it?
 
im going to base your question on a castle builder game i know of. you make an ability called "mage racks switch" and then you make a trigger saying
Code:
events:
          if unit starts the effect of an ability
conditions:
          type of ability being cast is equal to [B]mage racks switch[/B]
Actions:
          replace triggering unit with [B]mage building[/B]
          game- select last replaced building for owner of target of ability being cast (that way it doesn't seem like you replaced the building)
you do this for all of the different buildings and make an ability for each one (mage building ranger and warrior)

simple really... but then again is that what you meant?
 
Sorry i was away...

Sorry i was away, i needed to get some lunch...

It would be like you have a basic person (peasent, etc.) and you go to a building, kinda like a shop, but instead it has icons with the class name and info etc.
When you click on the class you are looking for, it changes your charecter to that class.
I would also like the building to have an array of items for sale...

If you have ever played FF open RPG, it would be kinda like that, but instead of buying an item then using it, u would rather just click on an icon that is avalible when near thh build(like a shop)

I think thats the best i can describe it...
 
well if want your buying unit to only serve as a buying unit... then you can make a tavern and add your custom heros to it and then your buying unit could buy it and you would have your buying unit and the new guild unit. if you wanted to just remove buying unit from game, then you would then only have your new guild unit. probley the simplest way to do it. only one trigger involved. you should be able to go on your custom tavern and add to the items sold catagory if it has one, and there is where you can put custom items to buy....
 
...

U got the idea, but i want the unit that comes in range of the tavern in order to get the unit to die, and the unit bought would replace him. How would i do that?
 
like this:

Code:
event:
        Unit - A unit Sells an item (from shop)
conditions:
        buying unit is equal to (unit)
actions:
        remove buying unit from game

so the guy buys a unit and he disapears, leaving only the unit you just baught
that solve your problem?
 
Trigger

i know i am a total noob, but i cant seem to find those actions in the srop-down menus on the trigger editor...

How would i create a custom trigger?
 
now..

this will apply to ALL shops, correct?
Cuase i want it to apply to only 3 shops.

need help with that
 
put this in the same trigger i made for you above:

conditions:
selling unit equal to (unit) or (unit type)
 
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