Code:
Events
Conditions
(Damage taken) Greater than 0.00
Actions
-------- Deadly Assasin --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Vulcan for (Damage source)) Greater than or equal to 1
Then - Actions
Set VulcanDamage = (VulcanDamage + (Real((1 + (2 x (Level of Killing Spree for (Damage source)))))))
[COLOR="Red"]Unit - Cause (Damage source) to damage (Triggering unit), dealing VulcanDamage damage of attack type Chaos and damage type Universal[/COLOR]
Floating Text - Create floating text that reads ((String((Integer(VulcanDamage)))) + !!) above (Damage source) with Z offset 0.00, using font size 11.00, color (100.00%, 10.00%, 10.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 4.00 seconds
Else - Actions
is there a bug with that??
it causes the "FATAL ERROR" thing.. the other "Damage Target" actions i used worked perfectly well...
i've been working with it for HOURS... :banghead: