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Game controllers have too much technology in them these days. Wireless connections, analog sticks, d-pads, shoulder and face buttons, touch pads, microphones, speakers, haptic feedback. In the end, modern peripherals are often complicated, expensive, and a hassle to keep charged
Sony apparently wants to do something about that, according to a recently published patent application.
"It would be desirable if a user could use an inexpensive, simple and non-electronic device as a video game peripheral," the application reads. "The present disclosure seeks to address or at least alleviate some of the above-identified problems."
As you might have guessed from the headline, Sony's answer to the problem is bananas. Well, not just bananas. What the application describes is a method that works with any "non-luminous passive object being held by a user." It could be a mug, a pen, a glass, or as in the inventors' preferred examples, bananas and oranges.
Sony apparently wants to do something about that, according to a recently published patent application.
"It would be desirable if a user could use an inexpensive, simple and non-electronic device as a video game peripheral," the application reads. "The present disclosure seeks to address or at least alleviate some of the above-identified problems."
As you might have guessed from the headline, Sony's answer to the problem is bananas. Well, not just bananas. What the application describes is a method that works with any "non-luminous passive object being held by a user." It could be a mug, a pen, a glass, or as in the inventors' preferred examples, bananas and oranges.
Sony's controller tech is literally bananas | Patent Trawling
Games industry patents are an interesting mix of futuristic ideas, practical applications, and utter nonsense. They can…
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