Spell Soul Pounder

Discussion in 'Spells' started by Hatebreeder, Aug 30, 2009.

  1. Darthfett

    Darthfett Super Mod

    Ratings:
    +614 / 0 / -0
    Approved. :thup:

    Nice work on this, thanks for updating it consistently and quickly.

    My favorite part is how it acts like a disease, constantly moving back and forth in the group of enemies. ;)
     
  2. Hatebreeder

    Hatebreeder So many apples

    Ratings:
    +383 / 0 / -0
    Glad you like this =)
     
  3. Hatebreeder

    Hatebreeder So many apples

    Ratings:
    +383 / 0 / -0
    So many views but no reviews, ftw :eek:
     
  4. luorax

    luorax Invasion in Duskwood

    Ratings:
    +67 / 0 / -0
    I guess the code is not supposed to be indented.
     
  5. GFreak45

    GFreak45 I didnt slap you, i high 5'd your face.

    Ratings:
    +132 / 0 / -0
    i like it, pretty cool spell, some things i would change:

    u should have the option to use SpellEffectEvent by Bribe
    so it would look more like this:
    JASS:
    function Init takes nothing returns nothing
        local trigger t = CreateTrigger()
        call TriggerRegisterAnyUnitEventBJ(t, EVENT_PLAYER_UNIT_SPELL_EFFECT)
        call TriggerAddCondition(t, Filter(function somefunc)
    endfunction
    
    ----->
    
    function Init takes nothing returns nothing
        call RegisterSpellEffectEvent(Spell Id, function somefunc)
    endfunction

    it also (sorta) helps consolidate trigger useage/eval count

    also... i like something more spectralish for the name
    like... "mana wraith"... or "haunt"
     

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