TPOX
New Member
- Reaction score
- 10
Ive been trying to make this trigger so that when you cast a spell it lasts like 10 seconds and if either the unit has a certain buff from a spell or someone casts the spell after the 10sec spell and then recieves the buff it dmgs the enemy for say 1000dmg but is order target unit of ability being cast to dmg unit of ability being cast. So basically if the enemy unit has 2 certain of a buff dmg himself and remove those 2 buffs. I sorta got that lol. The problem is when the unit attacks himself, if he ends up killing himself give the other hero who casted the spells 1 soul thinking an interger variable maybe. And if you manage to do it again at any time you get 2 souls and goes up and up for so long. And then if i casted another spell that does dmg or improves something depending on the souls and then sets the amount of souls to 0 until u kill more.


