C
Chewch
Guest
Hey everybody. Glad to finally be back and business I used to be on these forums a couple years back. Anyways, I was looking to put one of my many ideas into physical shape. Its a concept that I have been working with for awhile. In basic terms I was thinking of creating a fast paced war game with an AoS likeness to it.
Key Features:
-Fast paced combat couple hits to kill units. A focus on strategy of combat.
-Heroes remain stronger than units but can't just run into the combat and expect to succeed. Heroes are mere pawns in the big picture.
-Rather than timed spawns it is entirely based on what the player purchases. Rather than individually, battalions of units.
-I was picturing a terrain with possible lanes but more or less a less linear concept.
-Focus on teamwork of different unit types from different players.
Based on this definition and basic concept, would you think it could turn out to be a fun map or perhaps not worth the time investing for the end result? I understand my details are very limited but thats why I would like possible constructive criticisms and what could possibly make this map fun or not to play?
Key Features:
-Fast paced combat couple hits to kill units. A focus on strategy of combat.
-Heroes remain stronger than units but can't just run into the combat and expect to succeed. Heroes are mere pawns in the big picture.
-Rather than timed spawns it is entirely based on what the player purchases. Rather than individually, battalions of units.
-I was picturing a terrain with possible lanes but more or less a less linear concept.
-Focus on teamwork of different unit types from different players.
Based on this definition and basic concept, would you think it could turn out to be a fun map or perhaps not worth the time investing for the end result? I understand my details are very limited but thats why I would like possible constructive criticisms and what could possibly make this map fun or not to play?