Spawn & Attack problem

  • Thread starter Thread starter Axe.killer
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Axe.killer

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Hi, im a map maker and i have some problems. Since making these maps isnt my forte I am in need of some assistance. Can someone tell me how to make units spawn such as zombies persay >.> and make them go after the marines. Like NOTD. Thank you, anyhelp is greatly appreciated.
 
To spawn units, do n action in the trigger editor which says - create units at a point

then do something like this (things written differently can be changed to your needs):

Code:
Create [COLOR=Blue][u]1[/u][/COLOR] [COLOR=blue][u]Zombie[/u][/COLOR] for [COLOR=blue][u] Player 1 (Red)[/u][/COLOR] facing [COLOR=blue][u](Default building angles)[/u][/COLOR].

To make them attack, do an action like this: issue order targeting a unit.

Code:
Order [COLOR=red][u]Unit[/u][/COLOR] to [COLOR=blue][u]Move[/u][/COLOR] to [COLOR=blue][u] (Center of (playable map area))[/u][/COLOR] (that last part is actually something to do with units).

Hope this helps.

~Jindo

__________
rated 5/5 for mapping
 
That's partially what i meant. I know how to create a unit at a point but how do i make them chase the marines, like come after them.

To make it harder this is what i did.

Event

Periodic event.
every 2 seconds of game.

conditions
----------

action
Give 2 gold to P1(player properties)
Give 2 gold to P2(player properties)
..etc etc...

Then i did;

Event
Periodic event: every 30 seconds of game.

Condition
----------

Action: create (# of gold = unit spawned) at random location in map.


Now that works and all. And i said that GOLD represets the event.

How do i make them go after whoever is closest, or go after somebody.
 
I need help

I already have the units spawning ( zombies ). Now i want to make the zombies attack the marines moving to wherever they are to attack the marines. Like in NOTD. :(

Sorry if my previous post was scrappy.
 
open the unit in object editor and give it insanly high sight and aqqusiton range OR give that player (zombies should NOT be creeps or they will only go so far (under advancent options gameplay maxium creep range)) vision of the whole map and a trigger to pick all units owned by player "zombies rule the wrold muahahahhahaha" and order them to attck all units owned by the humanes


this is somwwaht unrealstic i mean zombies have rotten eyesight (pun inteeded) so how acn they see whole map? i say give them random attck moves to a random point in playable map area that'll be cool a game where the enemys dont have to know where you are! aand you can make doodads with occeldar heights above 0 so they can block sight and you can hide behind them. coolest thing ever but im rambleing atnd its your map if you dont use it (and even if you do) ill probely use it.
 
UnknowVector said:
open the unit in object editor and give it insanly high sight and aqqusiton range OR give that player (zombies should NOT be creeps or they will only go so far (under advancent options gameplay maxium creep range)) vision of the whole map and a trigger to pick all units owned by player "zombies rule the wrold muahahahhahaha" and order them to attck all units owned by the humanes


this is somwwaht unrealstic i mean zombies have rotten eyesight (pun inteeded) so how acn they see whole map? i say give them random attck moves to a random point in playable map area that'll be cool a game where the enemys dont have to know where you are! aand you can make doodads with occeldar heights above 0 so they can block sight and you can hide behind them. coolest thing ever but im rambleing atnd its your map if you dont use it (and even if you do) ill probely use it.

Thanx man. Want to help me with my map?
 
i would love to im gonna do icons for err i forgot exect name and spelling it wrong would be an insult so look in the ff7 help therd thats were im gonna help

so i dont know how much time ill have i might be able to help though

notae benum:
-can not host
-no aim
-no msn
-battle net name UnknowVector (same as here)
 
Whats your name in Bnet? Also, im almost done BETA. The beta hardly has items :(. U can help me with that :D? And i need help making abilities.
 
Dude a little hastey arent we? Please don't put it into beta tsting so soon! keep it till its good and done that way we dont have trash games floating around on b net... also, why not make sure the game is good before you host it?
 
zombies items hmm definlty needs med packs lotas of guns expolisves LOTS of quest items and odd things like radio becons to get help veihcles doors and compertuers to hack otherwise it jsut be another NOTD rip-off ehich by the way was probley based on soemthing from starcraft but i dont know what.

you know like not runing guning more elborate puzzels thats it puzzels would be cool

also off items topic (ill bring more later) if you inculed a save DONT make it save hero lvls and exp. i entered Fortress Outbreak 2 today and was next to a lvl 118 (nope not a misprint 1-1-8 hundred and eightteen) and then everyone gest pissed when they lose like 23 lvls to lost codes (i speak from personal expericne int ahta same game both me and the lvl 118 had to squelch each other becusae i kept trying to bs him and i could not

ITEM IDEA you can get wood nails and stone and such and bluid bunkers towers ladders and all manner of triggered items to help kill zombies

EDIT: forgot sorry my bnte name is UnknowVector in Azeroth i dont ahev an account anywhere esle
 
Trash?

Well it can be trash but if its the same name eg. Living dead.w3x, when someone downloads a version it will overwrite the existing one. :rolleyes:
 
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