Spawn or Trigger problem

  • Thread starter Thread starter W1f4r3
  • Start date Start date
W

W1f4r3

Guest
Hello All!
Im making a big Tower Defence with Hero Defence in It.
Im now Stucked :( ANd im stucked here: 25 Seconds after Game start automaticly creates 50 units one by one... i Kill them all... Then makes the first Timer. Hes labeled "Next Level After" and it shows time, i maked that it counts from 20 secs to 0 :) after that time game must spawn Level 2 but it dont spawn :( I have maked Creep Identification, Level Countdown, Spawn triggers i post them in here:

Creep Identification:
Code:
Creep Identification TD
    Events
        Time - LevelCountDown expires
    Conditions
    Actions
        Countdown Timer - Destroy (Last created timer window)
        Set Level_Number = (Level_Number + 1)
        Wait 1.00 seconds
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_Number Equal to 2
            Then - Actions
                Trigger - Run Level 2 TD <gen> (ignoring conditions)
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_Number Equal to 3
            Then - Actions
                Trigger - Run Level 3 TD <gen> (ignoring conditions)
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_Number Equal to 4
            Then - Actions
                Trigger - Run Level 4 TD <gen> (ignoring conditions)
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_Number Equal to 5
            Then - Actions
                Trigger - Run Level 5 TD <gen> (ignoring conditions)
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_Number Equal to 6
            Then - Actions
                Trigger - Run Level 6 TD <gen> (ignoring conditions)
            Else - Actions
                Do nothing
Level Countdown:
Code:
Level TD Countdown
    Events
        Unit - A unit Dies
    Conditions
        (Player 12 (Brown) Food used) Less than or equal to 0
        Or - Any (Conditions) are true
            Conditions
                (Owner of (Dying unit)) Equal to Player 12 (Brown)
    Actions
        Game - Display to (All players) for 20.00 seconds the text: (Congratulations! You Completed Level:  + Level_Number)
        Countdown Timer - Start levelcountdown as a One-shot timer that will expire in 20.00 seconds
        Countdown Timer - Create a timer window for (Last started timer) with title Next Level after:
And Spawns:
Code:
Level 1 TD
    Events
        Time - Elapsed game time is 25.00 seconds
    Conditions
    Actions
        Countdown Timer - Destroy (Last created timer window)
        Game - Display to (All players) for 5.00 seconds the text: Level 1 - Prisoners
        For each (Integer A) from 1 to 50, do (Actions)
            Loop - Actions
                Unit - Create 1 Prisoner - Level 1 for Player 12 (Brown) at (Center of spawn1 <gen>) facing Default building facing degrees
                Wait 0.50 game-time seconds
Code:
Level 2 TD
    Events
    Conditions
    Actions
        Countdown Timer - Destroy (Last created timer window)
        Game - Display to (All players) for 5.00 seconds the text: Level 2 - Armored P...
        For each (Integer A) from 1 to 50, do (Actions)
            Loop - Actions
                Unit - Create 1 Armored Prisoner - Level 2 for Player 12 (Brown) at (Center of spawn1 <gen>) facing Default building facing degrees
                Wait 0.50 game-time seconds
Code:
Level 3 TD
    Events
    Conditions
    Actions
        Countdown Timer - Destroy (Last created timer window)
        Game - Display to (All players) for 5.00 seconds the text: Level 3 - Armored P...
        For each (Integer A) from 1 to 50, do (Actions)
            Loop - Actions
                Unit - Create 1 Armored Prisoner Riding a Horse - Level 3 for Player 12 (Brown) at (Center of spawn1 <gen>) facing Default building facing degrees
                Wait 0.50 game-time seconds
Level triggers continues but all are same just creeps changed :)

So can anybody see something wrong in all these triggers?
 
Please keep your post related to one question is the same tread.



The only thing i can see as an error is that "Level_Number" isnt set to 1 try to add the line
Set Level_Number = 1
in the trigger "Level 1 TD" and see if that solves your problem.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    I love the Trending Content!
  • The Helper The Helper:
    New News Forum World News
  • The Helper The Helper:
    How often does the Trending Content box refresh?
  • The Helper The Helper:
    Also, in the last template there was a seperation between sticky threads and regular threads in the forum
  • Ghan Ghan:
    Not sure. It's probably part of a cron job.
  • The Helper The Helper:
    Hey Ghan, whatever cron job its part of its not running its been the same for days. If it does not work can we remove it?
  • The Helper The Helper:
    LOL! A tweak job!
  • The Helper The Helper:
    this is the fix I get from that yeah this is hard to control. disabling bots is pretty much necessary as ai and other bots would push really old threads to the top. reduce weight of view count. disable guest view tracking if you really want to push active threads to the top. a bit of tinkering for a few days with the weights and other settings should get you a decent trending widget box.
  • Ghan Ghan:
    I changed the settings a bit.
  • Ghan Ghan:
    Narrowed it to 7 days for the half-life and set views to 0 weight.
  • The Helper The Helper:
    I dont think Trending would work for this forum it would be better to just have the last 5 posts from anywhere
  • Ghan Ghan:
    Probably will have to give it some time to update.
  • Ghan Ghan:
    I'm guessing it is not retroactive.
  • Ghan Ghan:
    Next on the punch list: Update the server to Ubuntu 24.04.
  • The Helper The Helper:
    Mad Lads is new I see it displays original post date
  • The Helper The Helper:
    as long as it changes it is good - it is good now it updated and its new stuff
  • The Helper The Helper:
    One thing I have noticed and I dont know if it is by design but like 1 out of 3 times I come to the site the Anubis screen just hangs open, if I refresh it will go away but sometimes it hangs
  • Ghan Ghan:
    I've seen that as well.
  • The Helper The Helper:
    Wow - the change in the stats are major. I kind of knew it was all bots but wow, to see the effect. Why the social media sites cant do something like this I have no idea.
  • Ghan Ghan:
    Probably inflates their numbers so they look better to advertisers.
  • The Helper The Helper:
    Yeah google does not filter those bots. I remember when Apex was doing Google ads I saw the same IPs in there as I was seeing here - google is totally tracking all those bots as traffic and most google traffic, at least ours, was all bots
  • The Helper The Helper:
    oh wow, i bet i can post x links now and do the webp pics now giggity
  • The Helper The Helper:
    ahh anubis blocks anyone that has javascript turned off
  • The Helper The Helper:
    Robot: HTTP client library - i love the new robot :)

The Helper Discord

Members online

No members online now.

Affiliates

Hive Workshop NUON Dome World Editor Tutorials
Back
Top