W
W1f4r3
Guest
Hello All!
Im making a big Tower Defence with Hero Defence in It.
Im now Stucked
ANd im stucked here: 25 Seconds after Game start automaticly creates 50 units one by one... i Kill them all... Then makes the first Timer. Hes labeled "Next Level After" and it shows time, i maked that it counts from 20 secs to 0
after that time game must spawn Level 2 but it dont spawn
I have maked Creep Identification, Level Countdown, Spawn triggers i post them in here:
Creep Identification:
Level Countdown:
And Spawns:
Level triggers continues but all are same just creeps changed 
So can anybody see something wrong in all these triggers?
Im making a big Tower Defence with Hero Defence in It.
Im now Stucked
Creep Identification:
Code:
Creep Identification TD
Events
Time - LevelCountDown expires
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Set Level_Number = (Level_Number + 1)
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Level_Number Equal to 2
Then - Actions
Trigger - Run Level 2 TD <gen> (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Level_Number Equal to 3
Then - Actions
Trigger - Run Level 3 TD <gen> (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Level_Number Equal to 4
Then - Actions
Trigger - Run Level 4 TD <gen> (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Level_Number Equal to 5
Then - Actions
Trigger - Run Level 5 TD <gen> (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Level_Number Equal to 6
Then - Actions
Trigger - Run Level 6 TD <gen> (ignoring conditions)
Else - Actions
Do nothing
Code:
Level TD Countdown
Events
Unit - A unit Dies
Conditions
(Player 12 (Brown) Food used) Less than or equal to 0
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 12 (Brown)
Actions
Game - Display to (All players) for 20.00 seconds the text: (Congratulations! You Completed Level: + Level_Number)
Countdown Timer - Start levelcountdown as a One-shot timer that will expire in 20.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Next Level after:
Code:
Level 1 TD
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Game - Display to (All players) for 5.00 seconds the text: Level 1 - Prisoners
For each (Integer A) from 1 to 50, do (Actions)
Loop - Actions
Unit - Create 1 Prisoner - Level 1 for Player 12 (Brown) at (Center of spawn1 <gen>) facing Default building facing degrees
Wait 0.50 game-time seconds
Code:
Level 2 TD
Events
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Game - Display to (All players) for 5.00 seconds the text: Level 2 - Armored P...
For each (Integer A) from 1 to 50, do (Actions)
Loop - Actions
Unit - Create 1 Armored Prisoner - Level 2 for Player 12 (Brown) at (Center of spawn1 <gen>) facing Default building facing degrees
Wait 0.50 game-time seconds
Code:
Level 3 TD
Events
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Game - Display to (All players) for 5.00 seconds the text: Level 3 - Armored P...
For each (Integer A) from 1 to 50, do (Actions)
Loop - Actions
Unit - Create 1 Armored Prisoner Riding a Horse - Level 3 for Player 12 (Brown) at (Center of spawn1 <gen>) facing Default building facing degrees
Wait 0.50 game-time seconds
So can anybody see something wrong in all these triggers?


