System Spawn Units at Point Over Time (SUPOT)

emjlr3

Change can be a good thing
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395
your all wrong

its emjlr3

and, if someone breaks the system, its their own dumb fault, if rather have complete control then be force to use what functions are given
 

emjlr3

Change can be a good thing
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395
UnitActions should be explained in the Readme
why is spawn public?
why is supot public?

rest looks ok
 

Prometheus

Everything is mutable; nothing is sacred
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589
Ah. I'll make the global private. Twas made public because of a previous version. :)

Edit: Updated.
 

emjlr3

Change can be a good thing
Reaction score
395
i thought ppl said you didnt need supot to be public in order to store it as an integer?

in which case it does not need to be public

twas the night before christmas....

having established that, since I have never tested this and may never, if someone can verify that it works as expected ,we can approve this
 
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456
I tried this on my "TD template", and it worked nicely. At least the spawning part.
 
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333
Here are six lines that serve no purpose at all and should be removed:

JASS:
elseif x == null then
    debug call BJDebugMsg("No Spawn Location X Given!")
    return 0
elseif y == null then
    debug call BJDebugMsg("No Spawn Location Y Given!")
    return 0


The player ID check is also useless and should be removed:

JASS:
GetPlayerId(p) < 0 or GetPlayerId(p) > 15


This if-then-else doesn't really do anything and can be removed.

JASS:
if toggle == true or toggle == false then
else
    debug call BJDebugMsg("Bad Boolean, Bouncing Back")
    return
endif


The first part of this expression isn't doing anything and should be removed:

JASS:
number == null or number <= 0 then
 

Prometheus

Everything is mutable; nothing is sacred
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589
Yeah, I have a newer version that I need to release but I don't want to release it until the part that my map uses is finished. I've been getting a crash and I'm unsure if it's because of SUPOT or my actual coding.
Though if I haven't changed the above listed things yet, I shall.
 
G

Giraffe Jr.

Guest
im sorry this doesn't really have anything to do with this...
but im not allowed to start a new thread so here goes:

Im a newbie when it come to using the warcraft world editor, and i am trying to make it so that when i go and pick up an item with a hero... how would i make creeps spawn right there and then? (as soon as the item is picked up)

I have a basic idea but i cant figure out what to do with the where they spawn issues...

Could someone give me a basic layout of which options to use/are easiest

Thanks...<3
 
Reaction score
341
Giraffe. Im guessing you need to activate your account , through email... Or you were trying to post in the wrong section... Post in the world editor help section.
 

Prometheus

Everything is mutable; nothing is sacred
Reaction score
589
Bump - Just saying I've been working on this system, it's now at version 5.9 and there are no unforseen errors afaik.
 

Prometheus

Everything is mutable; nothing is sacred
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589
Updated to 6.1, system is seriously improved.

I'd appreciate someone looking over it because I want to make a final release...
 

Prometheus

Everything is mutable; nothing is sacred
Reaction score
589
6.2 - Final Release

I don't plan on updated any further unless someone finds a large bug, or some more efficient method of coding this appears.
 
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