T
The_Prophet
Guest
ok im making an aos type map. the units spawn from a main base and then attack move to the enemys main base. I made the spawn players neutral extra and vitim becuase i wanted all 12 slots for human players. Anyways everything works fine until the units get to near death. Then they procede to run back to the main base like the computer ai would in a normal game. Is there any way to prevent this? I've already set stats - can flee to false for the units, and i have already increased the camp guard distance.


