Spawned Assassins and Controled Gold Mines

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aks111890

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Ok I am in the planning stages of a new Hero Arena, and I wish to add a lot more team work into the mix, one of my ideas is to create certain builds around the map that can be brought down, but require a series of team work, do to say very difficult bosses that will guard them.

Idea #1

Controling Buildings

Ok, you have a building in the middle of the wilderness and lets say a named dragon creep guarding it, is it possible to say that once the dragon mob is killed the building becomes avalible to all the allied players of the person/s who killed the dragons or even spawn friendly mobs there to guard the building, or to let it be taken over again. Then one would either be able to purchase troops from there, OR buy an upgrade that would add the troops to your baracks.

Idea #2

Hireable Assassins

Lets say the building you just took over lets you hire assassins, well is there a way to instead of buying the units, you see the enemy heroe's icons and you can purchase a hitman to go after one? Gold cost would be detirmend by hero level.


Idea #3

Gold Mines

This idea is pretty simple. a creep guards a gold mine same as idea 1, but when you kill it your allies now reciece say an extra 50g every 10secs, and guards spawn so it can be taken over by the enemy


I wrote this list becuase I am looking for a bit of help and would like to see some ways of going about this.
 
For 1 and two you might be able to do a trigger that says a unit dies equal to dragon creep, attacking unit owned by player allies of red then give ownership of the building to red. I dont know how to do it for allies of player red unless that is a choice.

If that is not possible you could have a region next to it named "Dragon" or whatever and say a unit enters then have and do if (Number of units in (Units of type dragon creep)) Equal to 0 then give ownership of building to triggering player.

As for 2 I have no idea.
 
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