A
aks111890
Guest
Ok I am in the planning stages of a new Hero Arena, and I wish to add a lot more team work into the mix, one of my ideas is to create certain builds around the map that can be brought down, but require a series of team work, do to say very difficult bosses that will guard them.
Idea #1
Controling Buildings
Ok, you have a building in the middle of the wilderness and lets say a named dragon creep guarding it, is it possible to say that once the dragon mob is killed the building becomes avalible to all the allied players of the person/s who killed the dragons or even spawn friendly mobs there to guard the building, or to let it be taken over again. Then one would either be able to purchase troops from there, OR buy an upgrade that would add the troops to your baracks.
Idea #2
Hireable Assassins
Lets say the building you just took over lets you hire assassins, well is there a way to instead of buying the units, you see the enemy heroe's icons and you can purchase a hitman to go after one? Gold cost would be detirmend by hero level.
Idea #3
Gold Mines
This idea is pretty simple. a creep guards a gold mine same as idea 1, but when you kill it your allies now reciece say an extra 50g every 10secs, and guards spawn so it can be taken over by the enemy
I wrote this list becuase I am looking for a bit of help and would like to see some ways of going about this.
Idea #1
Controling Buildings
Ok, you have a building in the middle of the wilderness and lets say a named dragon creep guarding it, is it possible to say that once the dragon mob is killed the building becomes avalible to all the allied players of the person/s who killed the dragons or even spawn friendly mobs there to guard the building, or to let it be taken over again. Then one would either be able to purchase troops from there, OR buy an upgrade that would add the troops to your baracks.
Idea #2
Hireable Assassins
Lets say the building you just took over lets you hire assassins, well is there a way to instead of buying the units, you see the enemy heroe's icons and you can purchase a hitman to go after one? Gold cost would be detirmend by hero level.
Idea #3
Gold Mines
This idea is pretty simple. a creep guards a gold mine same as idea 1, but when you kill it your allies now reciece say an extra 50g every 10secs, and guards spawn so it can be taken over by the enemy
I wrote this list becuase I am looking for a bit of help and would like to see some ways of going about this.


